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Add launcher microphone selection and SDL AudioIn capture
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@@ -43,6 +43,10 @@ int32_t GetUserId() {
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return g_config->user_id;
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}
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const std::string& GetAudioInputDevice() {
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return g_config->audio_input_device;
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}
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PresentMode GetPresentMode() {
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return g_config->present_mode;
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}
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