shader: keep coherent 64bit atomic

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nmzik committed 2026-10-17 07:52:20 +02:00
1 parent b485dd24be
commit d1fe1324c8
6 files changed
+204 -10

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@@ -420,6 +420,7 @@ void EnsureLdsStorage(EmitterState& state);
struct MemoryResourceAccess {
IR::ResourceKind kind = IR::ResourceKind::None;
uint32_t object_pointer = 0;
uint32_t descriptor_index = 0;
uint32_t length = 0;
uint32_t byte_offset = 0;
uint32_t element_bits = 32;