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shader: keep coherent 64bit atomic
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@@ -420,6 +420,7 @@ void EnsureLdsStorage(EmitterState& state);
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struct MemoryResourceAccess {
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IR::ResourceKind kind = IR::ResourceKind::None;
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uint32_t object_pointer = 0;
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uint32_t descriptor_index = 0;
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uint32_t length = 0;
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uint32_t byte_offset = 0;
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uint32_t element_bits = 32;
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