renderer: reduce synchronization and allocation overhead

Performance changes from #1495:

- Sync changed BDA ranges instead of scanning all mappings.
- Let VMA suballocate BDA buffers.
- Remove the renderer lock from presentation.
- Keep compatible pipeline caches across builds.
- Fold masked shifts that always produce zero.
This commit is contained in:
shadowbeat070 authored and nmzik committed 2026-10-16 17:18:49 +02:00
1 parent 4c6be6cd1d
commit d58aefde49
12 files changed
+277 -38

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@@ -12874,6 +12874,51 @@ void TestLateConstantPropagation() {
"an ungrounded Phi cycle acquired a constant");
}
void TestMaskedShiftConstantPropagation() {
using namespace ShaderRecompiler::IR;
for (const uint32_t count : {0u, 1u, 8u, 31u, 32u, 33u, 40u, 63u, 64u, UINT32_MAX}) {
for (const uint32_t mask : {0u, 1u, 0xffu, 0x7fffffffu, 0x80000000u, UINT32_MAX}) {
for (const bool swapped : {false, true}) {
for (const bool shared : {false, true}) {
Block block;
IREmitter ir(&block);
const auto input = ir.GetUserData(static_cast<ScalarReg>(0));
const auto shifted = ir.Emit(ValueOpcode::ShiftLeftLogical32, {input, Value(count)});
const auto result = ir.Emit(ValueOpcode::BitwiseAnd32,
swapped ? std::initializer_list<Value>{Value(mask), shifted}
: std::initializer_list<Value>{shifted, Value(mask)});
const auto other = shared ? ir.Emit(ValueOpcode::IAdd32, {shifted, Value(1u)}) : Value{};
ConstantPropagationPass({&block});
const bool zero = ((UINT32_MAX << (count & 31u)) & mask) == 0u;
Check(zero ? result.Resolve() == Value(0u) : !result.Resolve().IsImmediate(),
"masked shift retained impossible bits or discarded possible bits");
if (shared) {
Check(other.Resolve().Instruction()->Arg(0).Resolve() == shifted.Resolve(),
"folding a masked shift changed its other consumer");
}
constexpr uint32_t source = 0xa5f03c69u;
input.Instruction()->ReplaceUsesWith(Value(source));
ConstantPropagationPass({&block});
const uint32_t expected = source << (count & 31u);
Check(result.Resolve() == Value(expected & mask) &&
(!shared || other.Resolve() == Value(expected + 1u)),
"masked shift folding changed a runtime result");
}
}
}
}
Block block;
IREmitter ir(&block);
const auto input = ir.GetUserData(static_cast<ScalarReg>(0));
const auto count = ir.GetUserData(static_cast<ScalarReg>(1));
const auto shifted = ir.Emit(ValueOpcode::ShiftLeftLogical32, {input, count});
const auto result = ir.Emit(ValueOpcode::BitwiseAnd32, {shifted, Value(0xffu)});
ConstantPropagationPass({&block});
Check(result.Resolve().Instruction()->GetOpcode() == ValueOpcode::BitwiseAnd32,
"a variable shift count was treated as a constant");
}
void TestU64ShiftConstantPropagation() {
using namespace ShaderRecompiler::IR;
@@ -16364,6 +16409,7 @@ int main() {
TestValuePhiValidation();
TestLaneMaskProjection();
TestLateConstantPropagation();
TestMaskedShiftConstantPropagation();
TestU64ShiftConstantPropagation();
TestU64RegisterPairRoundTrip();
#if KYTY_PLATFORM != KYTY_PLATFORM_WINDOWS