Remove redundant command buffer checks

This commit is contained in:
nmzik committed 2026-09-23 15:41:02 +04:00
1 parent 79530b4c5e
commit d6b2abe26f
2 files changed
+19 -34

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@@ -151,7 +151,6 @@ private:
void SuspendPm4();
CommandScheduler& GetScheduler() const { return m_renderer.GetCommandScheduler(); }
CommandBuffer& CurrentBuffer() { return GetScheduler().Current(); }
void CheckBuffer() const { GetScheduler().CheckActive(); }
RenderContext& m_renderer;
HW::Context m_ctx;