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shader: walk every resource plan with the x86 SRT walker
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@@ -123,13 +123,9 @@ public:
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[[nodiscard]] Block* PhiBlock(size_t index) const;
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[[nodiscard]] Block* Parent() const;
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[[nodiscard]] const std::vector<Use>& Uses() const;
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// Runtime indices belong to the resource plan that owns this instruction.
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[[nodiscard]] uint32_t EvaluationIndex(uint32_t& count) const {
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if (evaluation_index == UINT32_MAX) {
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evaluation_index = count++;
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}
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return evaluation_index;
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}
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// SRT walker output index, assigned by the resource plan that owns this instruction.
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[[nodiscard]] uint32_t WalkOutput() const { return walk_output; }
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void SetWalkOutput(uint32_t index) const { walk_output = index; }
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// Backend definitions belong to one emission. Wave64 emulation needs one per half.
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[[nodiscard]] uint32_t Definition(uint32_t half) const { return definitions[half]; }
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void SetDefinition(uint32_t half, uint32_t definition) const {
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@@ -171,7 +167,7 @@ private:
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ValueOpcode opcode;
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uint8_t num_args;
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bool live = false;
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mutable uint32_t evaluation_index = UINT32_MAX;
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mutable uint32_t walk_output = UINT32_MAX;
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mutable std::array<uint32_t, 2> definitions {};
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uint64_t flags;
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Block* parent = nullptr;
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