Fix scalar buffer reads across sparse guest mappings

This commit is contained in:
nmzik committed 2026-10-16 18:20:31 +02:00
1 parent b899717900
commit d7974dc763
13 files changed
+250 -290

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@@ -81,8 +81,7 @@ void ValidateNativeProgram(const IR::Program& program, bool lds_storage) {
}
uses_gds |= memory.kind == IR::ResourceKind::Gds;
uses_lds |= memory.kind == IR::ResourceKind::Lds;
} else if (memory.kind == IR::ResourceKind::Buffer ||
memory.kind == IR::ResourceKind::ScalarBuffer) {
} else if (memory.kind == IR::ResourceKind::Buffer) {
if (memory.resource >= program.info.buffers.size()) {
Fail(program, "typed shader contains an invalid buffer resource");
}