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shader: track image table keys divided from a runtime base plus the workgroup ID
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@@ -169,6 +169,8 @@ bool EquivalentSelectorDomain(const ResourcePlan& program,
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const DescriptorSource::IndirectDescriptor& right) {
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return left.selector == right.selector && left.signed_count == right.signed_count &&
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left.workgroup_axis == right.workgroup_axis &&
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left.workgroup_multiplier == right.workgroup_multiplier &&
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left.workgroup_shift == right.workgroup_shift &&
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EquivalentValue(program, left.key_count, right.key_count) &&
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EquivalentValue(program, left.selector_first, right.selector_first) &&
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EquivalentValue(program, left.selector_mask, right.selector_mask);
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