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shader: decode unsigned byte loads into preserved low halves
Co-authored-by: fxpw <fxpw@outlook.com>
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@@ -973,6 +973,7 @@ void Translator::EmitMemory(const Decoder::Instruction& inst) {
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}
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case Decoder::Opcode::BUFFER_LOAD_UBYTE:
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case Decoder::Opcode::BUFFER_LOAD_UBYTE_D16:
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case Decoder::Opcode::BUFFER_LOAD_SBYTE:
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case Decoder::Opcode::BUFFER_LOAD_USHORT:
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case Decoder::Opcode::BUFFER_LOAD_SSHORT:
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