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shader: collect usage once and emit descriptor slots directly
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@@ -477,7 +477,6 @@ add_executable(resource_tracking_tests EXCLUDE_FROM_ALL
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"${KYTY_SOURCE_DIR}/graphics/shader/recompiler/ir/passes/ResourceTracking.cpp"
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"${KYTY_SOURCE_DIR}/graphics/shader/recompiler/ir/passes/ResourceMaterialization.cpp"
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"${KYTY_SOURCE_DIR}/graphics/shader/recompiler/ir/passes/ShaderInfoCollection.cpp"
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"${KYTY_SOURCE_DIR}/graphics/shader/recompiler/ir/passes/BindingLayout.cpp"
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)
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target_link_libraries(resource_tracking_tests fmt::fmt)
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target_include_directories(resource_tracking_tests PRIVATE ${inc_headers})
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