shader: collect usage once and emit descriptor slots directly

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nmzik committed 2026-10-09 02:17:38 +04:00
1 parent b35cdc39b7
commit e1ac893a0c
28 files changed
+1066 -1406

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@@ -1,6 +1,5 @@
#include "graphics/guest_gpu/gpu_defs.h"
#include "graphics/shader/recompiler/ir/ShaderIR.h"
#include "graphics/shader/recompiler/ir/passes/BindingLayout.h"
#include "graphics/shader/recompiler/ir/passes/ConstantPropagation.h"
#include "graphics/shader/recompiler/ir/passes/DeadCodeElimination.h"
#include "graphics/shader/recompiler/ir/passes/ResourceMaterialization.h"
@@ -2009,12 +2008,8 @@ void TestFmaskLoadSpecialization() {
"inactive FMASK load did not preserve the execution mask");
ShaderComputeInputInfo compute{};
CollectShaderInfo(fixture.program, {.compute = &compute});
AllocateBindings(fixture.program);
const auto kind = DescriptorBindingForImage(fixture.program.info.images[0]);
Check(kind.has_value() &&
FindBinding(fixture.program.bindings, *kind)->resources ==
std::vector<uint32_t>{0},
"FMASK allocated an ordinary image descriptor");
Check(DescriptorBindingForImage(fixture.program.info.images[0]).has_value(),
"FMASK removal lost the ordinary image class");
user_data[8] = 0;
user_data[1] = static_cast<uint32_t>(Prospero::BufferFormat::k8UInt) << 20u;
ResourceSpecialization rebound;
@@ -2152,14 +2147,9 @@ void TestDynamicStorageMipTracking() {
"base-1 through last-3 dynamic storage range was not specialized");
ShaderComputeInputInfo compute{};
CollectShaderInfo(fixture.program, {.compute = &compute});
AllocateBindings(fixture.program);
const auto storage_kind = DescriptorBindingForImage(images[0]);
Check(storage_kind.has_value(), "storage image has no descriptor binding");
const auto *storage_binding =
FindBinding(fixture.program.bindings, *storage_kind);
Check(storage_binding != nullptr &&
storage_binding->resources == std::vector<uint32_t>({0, 1, 1, 1}),
"dynamic storage mip descriptors were not expanded consecutively");
Check(DescriptorBindingForImage(images[0]) == DescriptorBindingForImage(images[1]) &&
images[0].mip_count == 1 && images[1].mip_mode == ImageMipMode::Dynamic,
"dynamic storage mip metadata did not retain one homogeneous image class");
Fixture null_fixture;
const auto null_handle = null_fixture.Image(
@@ -2284,10 +2274,8 @@ void TestSrtFlatteningAndRuntimeMemoization() {
ShaderComputeInputInfo compute{};
CollectShaderInfo(fixture.program, {.compute = &compute});
AllocateBindings(fixture.program);
Check(FindBinding(fixture.program.bindings,
DescriptorBindingKind::FlattenedSrt) != nullptr,
"flattened typed SRT reads did not receive a binding");
Check(fixture.program.info.uses_flattened_srt,
"flattened typed SRT reads were not collected");
}
void TestDynamicSrtReadRemainsExplicit() {
@@ -2327,20 +2315,9 @@ void TestDynamicSrtReadRemainsExplicit() {
ShaderComputeInputInfo compute{};
CollectShaderInfo(fixture.program, {.compute = &compute});
AllocateBindings(fixture.program);
Check(FindBinding(fixture.program.bindings,
DescriptorBindingKind::FlattenedSrt) == nullptr &&
FindBinding(fixture.program.bindings,
DescriptorBindingKind::BdaPagetable) != nullptr &&
FindBinding(fixture.program.bindings,
DescriptorBindingKind::FaultBuffer) != nullptr,
"dynamic scalar read received the wrong resource bindings");
Check(fixture.program.bindings.memory_offset_dword ==
fixture.program.bindings.user_data_registers.size() &&
fixture.program.bindings.memory_offset_count == 1u &&
fixture.program.bindings.ShaderDataDwords() ==
fixture.program.bindings.memory_offset_dword + 1u,
"unified memory-offset layout is inconsistent");
Check(!fixture.program.info.uses_flattened_srt && fixture.program.info.uses_dma &&
fixture.program.info.live_buffers == 1u,
"dynamic scalar read received the wrong resource usage");
}
void TestWritableDescriptorPhi() {
@@ -3240,7 +3217,7 @@ void TestConditionalIndirectImageMaterialization() {
"taken indirect image branch did not require its descriptor table");
}
void TestShaderInfoAndBindingLayout() {
void TestShaderInfoCollection() {
Fixture fixture;
const auto handle = fixture.Buffer(
{fixture.UserData(3), fixture.UserData(4), Value(64u), Value(0u)}, 4);
@@ -3270,15 +3247,9 @@ void TestShaderInfoAndBindingLayout() {
StageInputKind::GlobalInvocationId,
"typed shader values were not reflected in shader info");
AllocateBindings(fixture.program);
Check(FindBinding(fixture.program.bindings, DescriptorBindingKind::Buffers) !=
nullptr &&
FindBinding(fixture.program.bindings, DescriptorBindingKind::Gds) !=
nullptr &&
FindBinding(fixture.program.bindings,
DescriptorBindingKind::ShaderData) == nullptr &&
fixture.program.bindings.UsesPushData(),
"typed resources were not assigned native bindings");
Check(fixture.program.info.live_buffers == 1u &&
fixture.program.info.uses_gds && !fixture.program.info.uses_lds,
"typed resources were not collected in shader info");
Check(NativeBinding(ShaderType::Compute, DescriptorBindingKind::Buffers) ==
static_cast<uint32_t>(DescriptorBindingKind::Buffers) &&
NativeBinding(ShaderType::Vertex, DescriptorBindingKind::Buffers) ==
@@ -3287,9 +3258,8 @@ void TestShaderInfoAndBindingLayout() {
static_cast<uint32_t>(DescriptorBindingKind::Count) +
static_cast<uint32_t>(DescriptorBindingKind::Buffers),
"fixed stage binding ranges are inconsistent");
Check(fixture.program.bindings.user_data_registers ==
std::vector<uint32_t>({3u, 4u}),
"binding layout did not collect live typed user-data values");
Check(fixture.program.info.user_data_registers == std::vector<uint32_t>({3u, 4u}),
"shader info did not collect live typed user-data values");
}
void TestImageBindingAbi() {
@@ -3414,60 +3384,27 @@ void TestImageBindingAbi() {
Check(Invalid(image), "float atomic image received a descriptor binding");
}
void TestGraphicsPushConstantLayout() {
const auto AddUserData = [](Fixture &fixture, uint32_t count) {
for (uint32_t index = 0; index < count; index++) {
fixture.Emit(ValueOpcode::ReferenceU32, {fixture.UserData(index)});
}
fixture.program.shader_info_complete = true;
};
uint32_t cursor = 0;
Fixture pixel(ShaderType::Pixel);
AddUserData(pixel, 4);
AllocateBindings(pixel.program, cursor);
Check(
pixel.program.bindings.UsesPushData() &&
pixel.program.bindings.push_data_start_dword == 0 &&
FindBinding(pixel.program.bindings,
DescriptorBindingKind::ShaderData) == nullptr,
"pixel shader did not start the shared push-data block");
pixel.program.bindings.AdvancePushData(cursor);
void TestLiveShaderDataCollection() {
Fixture fixture;
fixture.UserData(7);
fixture.Emit(ValueOpcode::ReferenceU32, {fixture.UserData(5)});
fixture.Emit(ValueOpcode::ReferenceU32, {fixture.UserData(2)});
fixture.Emit(ValueOpcode::ReferenceU32, {fixture.UserData(5)});
fixture.Emit(ValueOpcode::GetDispatchThreadExtent, {Value(1u)});
fixture.PlanAndTrack();
ShaderComputeInputInfo compute{};
CollectShaderInfo(fixture.program, {.compute = &compute});
Check(fixture.program.info.user_data_registers == std::vector<uint32_t>({2u, 5u}) &&
!fixture.program.info.uses_dispatch_threads,
"shader data collection retained unused values or duplicated registers");
Fixture vertex(ShaderType::Vertex);
AddUserData(vertex, 9);
AllocateBindings(vertex.program, cursor);
Check(vertex.program.bindings.UsesPushData() &&
vertex.program.bindings.push_data_start_dword == 4,
"vertex shader did not follow pixel data in the shared push-data block");
vertex.program.bindings.AdvancePushData(cursor);
Check(cursor == 13, "graphics push-data cursor advanced incorrectly");
Fixture edge(ShaderType::Pixel);
AddUserData(edge, NativePushConstantSize / sizeof(uint32_t));
AllocateBindings(edge.program);
Check(edge.program.bindings.UsesPushData() &&
FindBinding(edge.program.bindings,
DescriptorBindingKind::ShaderData) == nullptr,
"the full shared push-data block did not fit");
Fixture spill(ShaderType::Pixel);
AddUserData(spill, 20);
AllocateBindings(spill.program, cursor);
Check(
!spill.program.bindings.UsesPushData() &&
spill.program.bindings.push_data_start_dword == PushData::NoStart &&
FindBinding(spill.program.bindings,
DescriptorBindingKind::ShaderData) != nullptr,
"a stage that exceeded the remaining shared push data did not spill to storage");
const auto spill_layout = spill.program.bindings;
spill.program.bindings.AdvancePushData(cursor);
Check(cursor == 13, "a spilled stage consumed shared push-data space");
Fixture repeated_spill(ShaderType::Pixel);
AddUserData(repeated_spill, 20);
AllocateBindings(repeated_spill.program, 20);
Check(repeated_spill.program.bindings == spill_layout,
"storage fallback retained an irrelevant attempted push-data position");
const auto extent = fixture.Emit(ValueOpcode::GetDispatchThreadExtent, {Value(0u)});
fixture.Emit(ValueOpcode::ReferenceU32, {extent});
fixture.program.shader_info_complete = false;
CollectShaderInfo(fixture.program, {.compute = &compute});
Check(fixture.program.info.uses_dispatch_threads &&
fixture.program.info.user_data_registers == std::vector<uint32_t>({2u, 5u}),
"shader data recollection lost a live dispatch extent or retained stale registers");
}
void TestResourceLimitIsTransactional() {
@@ -3489,12 +3426,8 @@ void TestResourceLimitIsTransactional() {
"compute shader did not retain all 64 distinct buffers");
ShaderComputeInputInfo compute{};
CollectShaderInfo(accepted.program, {.compute = &compute});
AllocateBindings(accepted.program);
const auto *binding = FindBinding(accepted.program.bindings,
DescriptorBindingKind::Buffers);
Check(binding != nullptr && binding->resources.size() == 64u &&
accepted.program.bindings.memory_offset_count == 64u,
"compute shader binding layout truncated the 64 buffers");
Check(accepted.program.info.live_buffers == UINT64_MAX,
"shader info truncated the 64 live buffers");
Fixture fixture;
MemoryInfo memory;
@@ -3596,9 +3529,9 @@ int main() {
Run("guarded scalar descriptor reads", TestGuardedScalarDescriptorReads);
Run("conservative buffer reachability", TestConservativeBufferReachability);
Run("conditional indirect image", TestConditionalIndirectImageMaterialization);
Run("shader info and bindings", TestShaderInfoAndBindingLayout);
Run("shader info collection", TestShaderInfoCollection);
Run("image binding ABI", TestImageBindingAbi);
Run("graphics push constants", TestGraphicsPushConstantLayout);
Run("live shader data collection", TestLiveShaderDataCollection);
Run("resource limit", TestResourceLimitIsTransactional);
Run("malformed memory kinds", TestMalformedMemoryKindsRejected);
} catch (const std::exception &exception) {