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shader: initialize EXEC from requested dispatch thread extents
Co-authored-by: TheCruZ <thecruzwtf@gmail.com> Co-authored-by: Mac <me@itsmemac.com>
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@@ -8,6 +8,7 @@ VALUE_OPCODE(ConditionRef, U1, U1)
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// Translation and register-state pseudo operations.
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VALUE_OPCODE(GetUserData, U32, ScalarReg)
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VALUE_OPCODE(GetDispatchThreadExtent, U32, U32)
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VALUE_OPCODE(GetShaderBase, U64)
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VALUE_OPCODE(MeshDrawParameter, U32, U32)
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VALUE_OPCODE(MeshAllocate, Void, U32)
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