renderer: avoid speculative buffer LRU touches

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nmzik committed 2026-08-24 01:12:41 +02:00
1 parent dd2fbd6c45
commit e6ad87072d
2 files changed
+37 -1

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@@ -307,7 +307,6 @@ BufferId BufferCache::FindBuffer(uint64_t vaddr, uint64_t size) {
if (owner != nullptr && *owner) {
auto& buffer = m_slot_buffers[*owner];
if (buffer.IsInBounds(vaddr, size)) {
TouchBuffer(buffer);
return *owner;
}
}