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graphics: add RDNA2 FLAT BDA buffer cache and faults
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@@ -6,7 +6,6 @@
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#include "graphics/shader/recompiler/ir/passes/ResourceMaterialization.h"
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#include "graphics/shader/shader.h"
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#include <optional>
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#include <span>
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#include <vector>
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@@ -20,7 +19,6 @@ struct CompileOptions {
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uint32_t scratch_dwords = 0;
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uint64_t shader_hash = 0;
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uint64_t shader_base = 0;
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std::optional<uint64_t> flat_memory_base;
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uint32_t push_constant_offset = 0;
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bool dump_ir = true;
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bool early_dump = false;
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