shader: correct DS float min/max operands and special values

Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
This commit is contained in:
nmzikandshadowbeat070 committed 2026-10-05 04:11:48 +04:00
1 parent d8be245c22
commit e85279ea7b
8 files changed
+179 -82

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@@ -280,8 +280,8 @@ VALUE_OPCODE(WriteSharedU32, Void, U32, U32, U1)
VALUE_OPCODE(WriteSharedU32x2, Void, U32, U32, U32, U1)
VALUE_OPCODE(WriteSharedU32x3, Void, U32, U32, U32, U32, U1)
VALUE_OPCODE(WriteSharedU32x4, Void, U32, U32, U32, U32, U32, U1)
VALUE_OPCODE(SharedAtomicFMin32, Void, U32, U32, U32, U1)
VALUE_OPCODE(SharedAtomicFMax32, Void, U32, U32, U32, U1)
VALUE_OPCODE(SharedAtomicFMin32, Void, U32, U32, U1)
VALUE_OPCODE(SharedAtomicFMax32, Void, U32, U32, U1)
VALUE_OPCODE(SharedAtomicSwap32, U32, U32, U32, U1)
VALUE_OPCODE(SharedAtomicIAdd32, U32, U32, U32, U1)
VALUE_OPCODE(SharedAtomicIAdd64, Void, U32, U64, U1)