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shader: clamp V_FRACT_F16/F32/F64 results below one
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@@ -96,6 +96,7 @@ VALUE_OPCODE(WqmU64, U64, U64)
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// Core value operations used to expand architectural side effects.
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VALUE_OPCODE(SelectU1, U1, U1, U1, U1)
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VALUE_OPCODE(SelectF32, F32, U1, F32, F32)
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VALUE_OPCODE(SelectF64, F64, U1, F64, F64)
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VALUE_OPCODE(IAdd32, U32, U32, U32)
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VALUE_OPCODE(IAdd64, U64, U64, U64)
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VALUE_OPCODE(ISub32, U32, U32, U32)
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