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renderer: drop the per-draw scalar-read overlap guard
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@@ -148,7 +148,7 @@ template <class S, class T> void Io(S& io, T& value) {
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IoAll(io, __VA_ARGS__); \
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}
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KYTY_IO_FIELDS(MemoryInfo, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q, r, s, t, u, v, w, x, y)
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KYTY_IO_FIELDS(BufferResource, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q, r, s)
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KYTY_IO_FIELDS(BufferResource, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q, r)
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KYTY_IO_FIELDS(ImageResource, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q, r, s, t, u, v, w)
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KYTY_IO_FIELDS(SamplerResource, a, b, c, d, e, f, g, h, i, j, k)
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KYTY_IO_FIELDS(SampledResourcePair, a, b, c)
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