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pipeline: persist shaders and pipelines per game and prewarm them at boot
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@@ -337,7 +337,7 @@ if (KYTY_CLANG_CL)
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set_source_files_properties(${kyty_emulator_src} PROPERTIES COMPILE_FLAGS "-Wno-pragma-pack -Wno-deprecated-declarations -D_TIMESPEC_DEFINED")
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endif()
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set(kyty_emulator_link_libraries common Vulkan::Headers spirv-tools-opt spirv-tools SDL3::SDL3-static imgui xxhash FFmpeg::ffmpeg fmt::fmt nlohmann_json::nlohmann_json LibAtrac9 kyty_git_version Zydis::Zydis xbyak::xbyak opus OpenXR::openxr_loader)
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set(kyty_emulator_link_libraries common Vulkan::Headers spirv-tools-opt spirv-tools SDL3::SDL3-static imgui xxhash FFmpeg::ffmpeg fmt::fmt nlohmann_json::nlohmann_json LibAtrac9 kyty_git_version Zydis::Zydis xbyak::xbyak opus OpenXR::openxr_loader libzstd_static)
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# Linux system libraries.
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if(LINUX)
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