pipeline: persist shaders and pipelines per game and prewarm them at boot

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nmzik committed 2026-10-25 02:20:44 +02:00
1 parent 9210264d47
commit ec8b75b244
13 files changed
+571 -38

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@@ -133,6 +133,10 @@ bool ShaderValidationEnabled() {
return g_config->shader_validation_enabled;
}
bool ShaderCacheEnabled() {
return g_config->shader_cache_enabled;
}
ShaderOptimizationType GetShaderOptimizationType() {
return g_config->shader_optimization_type;
}