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pipeline: persist shaders and pipelines per game and prewarm them at boot
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@@ -31,7 +31,8 @@ class GuestGpu;
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class RenderContext {
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public:
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explicit RenderContext(GraphicContext& graphics);
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explicit RenderContext(GraphicContext& graphics,
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const std::filesystem::path& shader_store = ShaderStorePath());
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~RenderContext();
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KYTY_CLASS_NO_COPY(RenderContext);
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