pipeline: persist shaders and pipelines per game and prewarm them at boot

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nmzik committed 2026-10-25 02:20:44 +02:00
1 parent 9210264d47
commit ec8b75b244
13 files changed
+571 -38

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@@ -31,7 +31,8 @@ class GuestGpu;
class RenderContext {
public:
explicit RenderContext(GraphicContext& graphics);
explicit RenderContext(GraphicContext& graphics,
const std::filesystem::path& shader_store = ShaderStorePath());
~RenderContext();
KYTY_CLASS_NO_COPY(RenderContext);