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gpu: store private format byte sizes in uint8_t
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@@ -10,9 +10,9 @@ namespace {
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struct FormatInfo {
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BufferFormat format;
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uint32_t bytes_per_element;
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uint32_t block_compressed_bytes_per_block;
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uint32_t render_target_bytes_per_element;
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uint8_t bytes_per_element;
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uint8_t block_compressed_bytes_per_block;
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uint8_t render_target_bytes_per_element;
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bool sampled_texture;
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bool uint_texture;
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bool sint_texture = false;
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