shader: support single and split NGG shaders for PPSA11142

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nmzik committed 2026-09-08 21:26:59 +04:00
1 parent 9d550fbffa
commit ef0155636a
6 files changed
+79 -27

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@@ -662,6 +662,7 @@ int KYTY_SYSV_ABI AgcCreateShader(Shader** dst, void* header, const volatile voi
LOGF("\t base = 0x%016" PRIx64 "\n", base);
ShaderMappedData map;
map.type = static_cast<Prospero::ShaderBinaryType>(h->type);
map.user_data = h->user_data;
map.input_semantics = h->input_semantics;
map.num_input_semantics = h->num_input_semantics;