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shader: validate indirect image operands at each typed access
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@@ -272,6 +272,8 @@ struct ImageSampleLayout {
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uint32_t lod = NoImageComponent;
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uint32_t grad_x = NoImageComponent;
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uint32_t grad_y = NoImageComponent;
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bool operator==(const ImageSampleLayout&) const = default;
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};
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struct F32Class {
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