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https://github.com/KytyPS5/KytyPS5.git
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preserve DB_DEPTH_SIZE_XY and add tiled readback
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@@ -2,6 +2,7 @@
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#include "common/assert.h"
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#include "graphics/guest_gpu/gpu_defs.h"
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#include "graphics/guest_gpu/gpu_format.h"
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#include "graphics/guest_gpu/tile.h"
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#include "graphics/host_gpu/graphicContext.h"
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#include "graphics/host_gpu/objects/textureCommon.h"
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@@ -170,6 +171,38 @@ void Tiler::TileImage(void* dst, const void* src, const RenderTargetInfo& info)
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}
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}
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void Tiler::TileImage(void* dst, const void* src, const ImageInfo& info) const {
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const bool image_2d = info.type == Prospero::GpuEnumValue(Prospero::ImageType::kColor2D) &&
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info.depth == 1;
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const auto bytes_per_element = Prospero::RenderTargetBytesPerElement(info.format);
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if (!image_2d || info.levels == 0 || info.levels > 16 ||
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info.tile != Prospero::GpuEnumValue(Prospero::TileMode::kRenderTarget) ||
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bytes_per_element == 0) {
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EXIT("Tiler: unsupported storage-texture tile, addr=0x%016" PRIx64
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"+0x%016" PRIx64 " extent=%ux%ux%u levels=%u tile=%u format=%u\n",
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info.address, info.size, info.width, info.height, info.depth, info.levels, info.tile,
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info.format);
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}
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auto layout = TextureCalcUploadLayout(info.format, info.width, info.height, info.levels,
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info.depth, info.pitch, info.tile, info.size, true, false,
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false, "StorageTextureReadback");
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auto regions = TextureBuildUploadRegions(
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layout, Prospero::SurfaceFormat(info.format), info.width, info.height, info.depth,
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info.levels, false, false, TextureUploadDestination::MipLevels,
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TextureUploadSliceLayout::MipChainPerSlice);
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std::memset(dst, 0, info.size);
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for (uint32_t level = 0; level < info.levels; level++) {
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const auto& level_size = layout.level_sizes[level];
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const auto guest_offset = level_size.src_size != 0 ? level_size.src_offset
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: level_size.offset;
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auto* guest = static_cast<uint8_t*>(dst) + guest_offset;
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const auto* linear = static_cast<const uint8_t*>(src) + regions[level].offset;
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TileConvertLinearToTiledRenderTarget(
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guest, linear, regions[level].width, regions[level].height, regions[level].pitch,
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bytes_per_element, level_size.size, level_size.src_size, level_size.x, level_size.y);
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}
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}
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void Tiler::TileImage(void* dst, const void* src, const DepthTargetInfo& info) const {
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if (info.stencil_address != 0 || info.stencil_size != 0 ||
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info.tile_mode != Prospero::GpuEnumValue(Prospero::TileMode::kDepth) ||
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