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preserve DB_DEPTH_SIZE_XY and add tiled readback
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@@ -25,6 +25,7 @@ public:
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const DepthTargetInfo& info, const BufferImageCopySource& source,
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bool refresh, uint32_t base_layer = 0) const;
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void TileImage(void* dst, const void* src, const RenderTargetInfo& info) const;
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void TileImage(void* dst, const void* src, const ImageInfo& info) const;
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void TileImage(void* dst, const void* src, const DepthTargetInfo& info) const;
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};
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