shader: drop null checks on the stage input info pointers

This commit is contained in:
nmzik committed 2026-10-20 03:22:40 +02:00
1 parent 992a83003d
commit f186b35706
12 files changed
+45 -78

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@@ -80,7 +80,7 @@ struct EmitterState {
lds_storage_class = spv::StorageClassWorkgroup;
}
if (program.info.uses_lds && program.stage == ShaderType::Compute &&
input_info.compute != nullptr && input_info.compute->lds_storage) {
input_info.compute->lds_storage) {
lds_storage_class = spv::StorageClassStorageBuffer;
}
}