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shader: bound bit-scan record keys and drop the key a guard rules out
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@@ -157,7 +157,7 @@ KYTY_IO_FIELDS(StageOutput, a, b, c, d)
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KYTY_IO_FIELDS(ShaderInfo, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q, r, s, t, u, v, w, x, y, z,
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A, B, C, D, E, F, G, H, I, J, K)
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KYTY_IO_FIELDS(DescriptorSource::IndirectDescriptor::SelectorRead::CountedRows, a, b)
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KYTY_IO_FIELDS(DescriptorSource::IndirectDescriptor::SelectorRead, a, b, c, d, e, f, g, h, i, j)
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KYTY_IO_FIELDS(DescriptorSource::IndirectDescriptor::SelectorRead, a, b, c, d, e, f, g, h, i, j, k)
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KYTY_IO_FIELDS(DescriptorSource::IndirectDescriptor::PointerTable, a, b, c, d)
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KYTY_IO_FIELDS(DescriptorSource::IndirectDescriptor, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p,
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q, r)
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