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shader: bound bit-scan record keys and drop the key a guard rules out
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@@ -583,6 +583,7 @@ struct DescriptorSource {
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bool bitset = false;
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std::optional<CountedRows> rows;
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std::vector<std::pair<uint32_t, uint32_t>> byte_ranges;
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std::optional<uint32_t> excluded; // A guard keeps this key from the read.
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bool operator==(const SelectorRead& other) const = default;
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};
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