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refactor(gpu): use a single ordered PM4 scheduler
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@@ -27,7 +27,7 @@ void GraphicsRunDone();
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int GraphicsRunGetFrameNum();
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[[nodiscard]] bool GraphicsRunIsCommandProcessorThread() noexcept;
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[[nodiscard]] CommandProcessor* GraphicsRunCurrentCommandProcessor() noexcept;
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void GraphicsRunFinishCommandProcessors();
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void GraphicsRunFinishScheduler();
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[[nodiscard]] bool GraphicsRunSubmissionLockHeld() noexcept;
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[[nodiscard]] bool GraphicsRunGpuLockHeld() noexcept;
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} // namespace Libs::Graphics
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