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Split renderState header
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@@ -40,6 +40,19 @@ struct HtileClearTarget {
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uint64_t size = 0;
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};
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enum class CommandBufferDebugOp : uint32_t {
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DispatchDirect,
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DrawIndex,
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DrawIndexAuto,
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EopWrite,
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EopInterrupt,
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EopWriteBack,
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EopFlip,
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EopWriteBackFlip,
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EopOnlyFlip,
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Unknown,
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};
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class FenceResourceRetainer {
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public:
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FenceResourceRetainer() = default;
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