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Scope native barriers to shaders with shared execution
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@@ -1,4 +1,4 @@
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#include "graphics/shader/recompiler/backend/spirv/spirvEmitterInternal.h"
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#include "graphics/shader/recompiler/backend/spirv/spirvEmitterInstructions.h"
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namespace Libs::Graphics::ShaderRecompiler::Spirv::Emitter {
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namespace {
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@@ -127,10 +127,7 @@ void EmitMeshEntryPoint(EmitterState& state) {
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state.builder.AddFunction(spv::OpFunctionCall, TypeVoid(state), state.builder.AllocateId(),
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state.mesh_guest_func);
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// All guest waves finish before the uniform Vulkan allocation and output stores.
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state.builder.AddFunction(spv::OpControlBarrier, ConstantU32(state, spv::ScopeWorkgroup),
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ConstantU32(state, spv::ScopeWorkgroup),
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ConstantU32(state, spv::MemorySemanticsAcquireReleaseMask |
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spv::MemorySemanticsWorkgroupMemoryMask));
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EmitBarrier(state);
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const auto vertices = MeshLoad(state, state.mesh_allocation, spv::StorageClassWorkgroup,
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TypeU32(state), ConstantU32(state, 0));
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const auto primitives = MeshLoad(state, state.mesh_allocation, spv::StorageClassWorkgroup,
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