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shader: add scalar zero-bit count and search operations
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@@ -47,8 +47,12 @@ constexpr OpcodeMap SOP1_OPCODE_LIST[] = {
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{0x0au, Opcode::S_WQM_B64},
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{0x0bu, Opcode::S_BREV_B32},
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{0x0cu, Opcode::S_BREV_B64},
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{0x0du, Opcode::S_BCNT0_I32_B32},
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{0x0eu, Opcode::S_BCNT0_I32_B64},
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{0x0fu, Opcode::S_BCNT1_I32_B32},
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{0x10u, Opcode::S_BCNT1_I32_B64},
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{0x11u, Opcode::S_FF0_I32_B32},
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{0x12u, Opcode::S_FF0_I32_B64},
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{0x13u, Opcode::S_FF1_I32_B32},
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{0x14u, Opcode::S_FF1_I32_B64},
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{0x15u, Opcode::S_FLBIT_I32_B32},
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