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graphics: fix PS5 NGG vertex and instance draw offsets
Refs: https://github.com/KytyPS5/KytyPS5/issues/130
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@@ -19,7 +19,8 @@ struct EmbeddedFetchLoad {
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struct EmbeddedFetchPlan {
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std::vector<EmbeddedFetchLoad> loads;
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int32_t vertex_offset_sgpr = -1;
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int32_t vertex_offset_sgpr = -1;
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int32_t instance_offset_sgpr = -1;
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};
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struct TranslateOptions {
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