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shader: implement RDNA2 scalar quad-mask reduction
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@@ -52,6 +52,7 @@ constexpr OpcodeMap SOP1_OPCODE_LIST[] = {
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{0x20u, Opcode::S_SETPC_B64},
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{0x24u, Opcode::S_AND_SAVEEXEC_B64},
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{0x28u, Opcode::S_ORN2_SAVEEXEC_B64},
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{0x2du, Opcode::S_QUADMASK_B64},
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{0x34u, Opcode::S_ABS_I32},
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{0x37u, Opcode::S_ANDN1_SAVEEXEC_B64},
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{0x3bu, Opcode::S_BITREPLICATE_B64_B32},
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