shader: resolve packed buffer selectors with shared indexed stores

Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
This commit is contained in:
nmzikandAli Almohaya committed 2026-10-13 21:27:07 +00:00
1 parent 8f7d745383
commit fd66f580b4
9 files changed
+400 -55

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@@ -63,6 +63,7 @@ vk::PhysicalDeviceVulkan12Features WindowContext::RequiredVulkan12Features() noe
features.shaderBufferInt64Atomics = VK_TRUE;
features.storageBuffer8BitAccess = VK_TRUE;
features.shaderSampledImageArrayNonUniformIndexing = VK_TRUE;
features.shaderStorageBufferArrayNonUniformIndexing = VK_TRUE;
return features;
}
@@ -284,6 +285,9 @@ static void VulkanFindPhysicalDevice(vk::Instance instance, vk::SurfaceKHR surfa
check_feature(features12.shaderSampledImageArrayNonUniformIndexing,
"shaderSampledImageArrayNonUniformIndexing",
required_features12.shaderSampledImageArrayNonUniformIndexing);
check_feature(features12.shaderStorageBufferArrayNonUniformIndexing,
"shaderStorageBufferArrayNonUniformIndexing",
required_features12.shaderStorageBufferArrayNonUniformIndexing);
check_feature(features13.robustImageAccess, "robustImageAccess");
check_feature(features13.dynamicRendering, "dynamicRendering",
required_features13.dynamicRendering);