shader: preserve clamped scalar material selector provenance

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nmzik committed 2026-10-13 21:33:50 +00:00
1 parent 6309ac838d
commit fe6499b86e
4 files changed
+38 -2

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@@ -513,6 +513,7 @@ struct DescriptorSource {
uint32_t source = UINT32_MAX;
uint32_t stride = 0;
uint32_t offset = 0;
uint32_t maximum = UINT32_MAX;
// Four DWORD bitmap words per record; set-bit ranks subtract from the last key.
bool bitset = false;
std::optional<CountedRows> rows;