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gpu: implement PA_CL_UCP user clip planes through draw push constants
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@@ -152,6 +152,8 @@ struct ShaderVertexInputInfo {
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// LDS_SIZE of the GS stage a non-NGG vertex shader runs on; usually zero.
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uint32_t lds_size_dwords = 0;
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uint32_t pa_cl_vs_out_cntl = 0;
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// PA_CL_CLIP_CNTL.UCP_ENA; set only on the last pre-rasterization stage.
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uint32_t user_clip_planes = 0;
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ShaderClipSpaceTransform clip_space;
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ShaderMeshInputInfo mesh;
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ShaderTessellationInputInfo tess;
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