shader: remove second IR layer

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nmzik committed 2026-08-26 08:49:39 +02:00
1 parent e2c840cb23
commit ffa69d48de
49 files changed
+3691 -6001

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@@ -1,12 +1,44 @@
#pragma once
#include "graphics/shader/recompiler/ir/ValueProgram.h"
#include "graphics/shader/recompiler/frontend/cfg/ShaderCFG.h"
#include "graphics/shader/recompiler/frontend/decode/ShaderDecoder.h"
#include "graphics/shader/recompiler/ir/ShaderIR.h"
#include <cstdint>
#include <string_view>
#include <vector>
namespace Libs::Graphics::ShaderRecompiler::Frontend {
bool TranslateProgram(const IR::Program& source, IR::ValueProgram& result,
const ShaderVertexInputInfo* vertex_input_info,
const ShaderPixelInputInfo* pixel_input_info,
const ShaderComputeInputInfo* compute_input_info, std::string* error);
struct EmbeddedFetchLoad {
uint32_t pc = 0;
int attrib_id = -1;
uint32_t components = 0;
std::vector<uint32_t> prolog_loads;
};
struct EmbeddedFetchPlan {
std::vector<EmbeddedFetchLoad> loads;
int32_t vertex_offset_sgpr = -1;
};
struct TranslateOptions {
ShaderType stage = ShaderType::Unknown;
uint32_t wave_size = 64;
uint64_t shader_hash = 0;
uint32_t user_data_base = 0;
uint32_t user_data_count = 64;
uint32_t scratch_dwords = 0;
bool dispatcher_fallback = false;
CFG::FailureKind cfg_failure_kind = CFG::FailureKind::None;
std::string_view fallback_reason;
const ShaderVertexInputInfo* vertex = nullptr;
const ShaderPixelInputInfo* pixel = nullptr;
const ShaderComputeInputInfo* compute = nullptr;
const EmbeddedFetchPlan* embedded_fetch = nullptr;
};
bool TranslateProgram(const Decoder::Program& decoded, const CFG::Graph& cfg,
const TranslateOptions& options, IR::Program& result, std::string* error);
} // namespace Libs::Graphics::ShaderRecompiler::Frontend