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shader: remove second IR layer
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@@ -101,7 +101,7 @@ Value GetRealValue(PhiMap& phi_map, Value source, uint32_t lane, uint32_t wave_s
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} // namespace
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ReadLaneStats EliminateReadLane(ValueProgram& program, uint32_t wave_size) {
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ReadLaneStats EliminateReadLane(Program& program, uint32_t wave_size) {
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ReadLaneStats stats;
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if (wave_size != 32u && wave_size != 64u) {
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return stats;
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