Commit Graph
38 Commits
Author SHA1 Message Date
M4andnmzik 69fdb03dc2 Launcher display options (#1938)
* launcher: add minimize and maximize buttons to the main window

The main window is a QDialog, which on Windows only gets a close button.

* graphics: keep the game's aspect ratio when presenting to the window

The guest frame was blitted across the whole swapchain image, so a window
or fullscreen display whose shape differs from the frame stretched the
picture. Fit the frame inside the window instead and clear the remaining
bars to black. The video-out overlay layer is drawn into the same
rectangle so it stays aligned with the frame underneath.

* launcher: accept custom screen resolutions such as 21:9

The resolution was a fixed enum of four 16:9 sizes. Make the combo box
editable so any WIDTHxHEIGHT between 320 and 16384 can be entered, and
add ultrawide presets (2560x1080, 3440x1440, 3840x1600, 5120x2160).

Settings saved by older launchers stored the enum key ("R1920X1080");
NormalizeResolution still accepts that form, so they load unchanged.

* launcher: add a Stretch to window option

Presentation now keeps the game's aspect ratio with black bars. Add
--stretch to fill the whole window as before, exposed in the launcher as
a "Stretch to window" checkbox under General, off by default.

* launcher: make the settings dialog resizable and its tabs scrollable

The dialog had no maximize button and pinned its minimum width to its
initial 900 px, and without scroll areas it could not be made shorter
than its content. Add a maximize button (not minimize, since the dialog
is modal), drop the width pin, and wrap each tab page in a frameless
scroll area.

With the scroll areas the layout's minimum size no longer forces the
dialog open, so size it explicitly: grow it to fit the largest tab,
capped at the available screen, when there is no saved geometry and
whenever the global settings add the game folders panel.

* launcher: simplify display options and preserve saved settings

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-10-27 21:59:56 +01:00
Leandro Bras 742fe17173 vr: add OpenXR headset output, VR tracker and VR controller input behind --vr (#1726) 2026-10-20 02:18:51 +02:00
Juan Pablo Fariasandnmzik 6aa3846fb2 feat: add an in-game performance panel (#1090)
Add in-game performance panel

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-10-17 14:47:51 +02:00
shadowbeat070 d58aefde49 renderer: reduce synchronization and allocation overhead
Performance changes from #1495:

- Sync changed BDA ranges instead of scanning all mappings.
- Let VMA suballocate BDA buffers.
- Remove the renderer lock from presentation.
- Keep compatible pipeline caches across builds.
- Fold masked shifts that always produce zero.
2026-10-16 17:18:49 +02:00
Ettore Sartoriandnmzik 5ce9a52936 Fix the splash screen (#1378)
Fix swapchain acquire semaphore reuse

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-10-12 13:40:59 +02:00
nmzik e51de54ee4 add hdr display support 2026-10-11 20:29:32 +02:00
nmzikandnetwarex 7415febd93 SDL title fix
Co-authored-by: netwarex <mail@pety.me>
2026-10-07 03:15:16 +04:00
Pcniadoandnmzik bec67b7863 Fix HITMAN 3 boot, layered presentation, and socket imports (#851)
* videoout: synchronize layered flips with premultiplied composition

* shader: support unsigned FFBH subword sources

* shader: apply cube-face result scaling

* shader: prune buffer reads proven out of bounds

* net: implement send and receive exports with shared socket handling

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-09-27 02:13:30 +04:00
nmzik c437de9721 Presenter: avoid lock 2026-09-23 22:50:51 +04:00
Fayaz Shaikhandnmzik 019929587c Allow resizing by default and recreate swapchain on resize (#763)
* Add `stretch to window` support

* Address comment

* Allow window resizing by default and recreate swapchain on resize

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-09-23 17:49:38 +04:00
nmzik f68c77d785 SDL3 update (#787)
* Update to SDL3

* Add XTest development dependency for SDL3

* Preserve native entry points with SDL3

* Document SDL3 XTest dependency
2026-09-23 17:22:15 +04:00
nmzik 5dc644edb4 clean up graphics helpers 2026-09-17 20:35:36 +04:00
nmzik 80a18e82b7 graphics: simplify image allocation 2026-09-08 21:26:58 +04:00
nmzik 056dcee70c graphics: simplify buffer allocations 2026-09-07 15:00:52 +04:00
nmzik 997ad60c50 system: keep error dialogs open until dismissed 2026-09-06 08:34:58 +04:00
nmzik 1eb13dfa5e render: call Vulkan diagnostics and capability checks directly 2026-09-06 04:11:46 +04:00
nmzik a379304362 present: wait for image acquisition before transitioning 2026-09-05 12:40:54 +04:00
nmzikandTechx3 62eaead3a3 add configurable Vulkan present modes
Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com>
2026-08-29 03:57:09 +04:00
nmzik cfa140fb12 window: create Vulkan surface visible on main thread 2026-08-29 01:31:02 +04:00
nmzik 8072718462 graphics: replace command fences with timeline reuse 2026-08-26 10:03:43 +02:00
shadowbeat070 e239210279 Rewrite RenderDoc capture flow and host exceptions 2026-08-18 03:53:44 +02:00
nmzik 4980efa9b7 refactor(subsystems&ime): RAII lifecycle 2026-08-11 16:12:38 +02:00
nmzik 37aa6f88b0 ime: implement libIme and shared host overlay 2026-08-09 02:58:49 +02:00
nmzik 9859b3e1d6 defer image refresh to final acquisition 2026-08-05 12:52:36 +02:00
nmzik cd19fa283f Implement IME dialog overlay 2026-08-05 05:14:16 +02:00
nmzik a3a00464bc fix(launcher): focus emulator window on launch 2026-08-04 02:51:11 +02:00
nmzik d8a4c83cc7 format src and tests with clang-format 2026-07-31 11:36:12 +02:00
M. Abdullahandnmzik 4d79f19089 macOS (Apple Silicon) support: native build running under Rosetta 2 with MoltenVK (#102)
* macos: POSIX platform layer (host fault handler, virtual memory)

- hostException: Mach/POSIX signal-based host fault handler mirroring the
  Windows vectored handler (SIGSEGV/SIGBUS/SIGILL), behind
  '#elif defined(__APPLE__)'. Windows and Linux branches are untouched.
- sysLinuxVirtual: mach_vm_region-based is_mapped (no /proc/self/maps on
  macOS), PTHREAD_MUTEX_NORMAL, and a MAP_FIXED carve-in-place allocator that
  never leaves an unmapped hole for dyld/Rosetta/Metal to claim. All
  __APPLE__-guarded; the original Linux allocator path is preserved verbatim.
- sysLinuxDbg/sysLinuxFileIO: libgen.h for basename(), and a POSIX
  opendir/readdir implementation of SysFileGetDents (previously a stub).

* macos: guest kernel backing, threads, and POSIX libs

- memory/memoryAddressSpace: anonymous shm_open backing (macOS has no
  memfd_create) and re-reserve-on-unmap so a guest MAP_FIXED remap never
  destroys a host mapping (__APPLE__-guarded). Drops host <sys/mman.h> MAP_*
  macros so the guest's constexpr MAP_* constants compile (no-op on Windows).
- pthread: undef the host PTHREAD_STACK_MIN macro; on non-Windows, pin the
  stack-switch asm's guest rsp/rbp to callee-saved r14/r15 (the template
  clobbers r12/r13); __APPLE__ no-op for the absent pthread_condattr_setclock.
  The Windows stack-switch asm is byte-identical.
- network: define SOCKET/INVALID_SOCKET for the non-Windows paths (were
  undefined at 20+ use sites), and rename the non-Windows kernel_clock_*
  helpers to the CamelCase names the callers already use. Both repair the
  shared non-Windows build. Integer reinterpret_cast -> static_cast.

* loader: pin stack-switch asm operands to callee-saved registers

RunEntry switches to the guest stack with an asm template that clobbers
r12/r13 before consuming its inputs. With plain "r" constraints the compiler
may place func/guest_rsp/guest_rbp into r12/r13, so 'callq *func' jumps
through the saved host rsp -- a latent miscompile on every platform that any
unrelated codegen change can trigger. Pin the inputs to rbx/r14/r15, which the
template never touches and the SysV callee preserves.

General correctness fix (not macOS-specific); the same fix is applied to
pthread RunOnGuestStack.

* macos: Vulkan/MoltenVK graphics enablement

- pageManager: GPU write-tracking via Mach VM queries + mprotect (mprotect
  cannot report the previous protection, so the expected-old check is dropped),
  thread id via pthread_mach_thread_np, 4 KB page-size check -- __APPLE__-guarded.
- shaders/renderDraw/vulkanWindow: MoltenVK lacks VK_EXT_color_write_enable,
  VK_EXT_depth_clip_enable and depthBounds; fall back to static color-write
  masks and default depth clipping, request VK_KHR_portability_subset, and
  reuse the graphics queue for present when only one queue is exposed. Non-Apple
  pipeline/extension setup is unchanged.
- window: optional borderless window (KYTY_BORDERLESS) to sidestep a Rosetta
  NSException in macOS window chrome.

* graphics: macOS thread identity for region tracking

Region-ownership locks resolve the current thread via GetCurrentThreadId()
on Windows and EXIT elsewhere. Use the Mach thread port on macOS (nonzero
per-thread id; 0 stays the no-owner sentinel).

* macos: marshal AppKit window operations to the main thread

The present worker thread shows the window, updates its icon and title, and
recreates a lost Vulkan surface. AppKit traps with 'Must only be used from the
main thread' when these run off the main thread. Route them through a small
task queue drained by the SDL main loop (an SDL_USEREVENT wakes the loop when
it is blocked in SDL_WaitEvent). Title updates are fire-and-forget; showing
the window and surface recreation wait for completion.

Windows and Linux call the SDL functions directly, as before.

* build: ignore the _Build output directory

_Build is the conventional out-of-tree build location (only _Build/vscode-clang
was ignored); a stray git add could sweep build artifacts into a commit.

* macos: isolate stack-switch workaround

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-07-28 19:03:15 +02:00
nmzik a20cf5d298 refactor renderer 2026-07-27 02:27:29 +02:00
nmzik dbcb444c05 unify graphics and compute on one Vulkan queue 2026-07-22 17:44:38 +02:00
nmzik 8a4600c5e9 graphics: fix initialization 2026-07-21 07:37:52 +02:00
nmzik 0a5f78c727 graphics: refactoring #2 2026-07-21 07:37:52 +02:00
nmzik cbc11d2eaf Refactor graphics #1 2026-07-19 00:54:31 +02:00
nmzik 7905f2d12f graphics: migrate Vulkan backend to Vulkan-Hpp 2026-07-18 12:33:21 +02:00
nmzik 601c82a031 format source files 2026-07-18 09:01:52 +02:00
nmzik 94f85bc98a centralize swizzles 2026-07-18 01:41:44 +02:00
nmzik bf1ea80bd9 fix eop/flipping 2026-07-17 01:50:43 +02:00
nmzik 147188b143 Initial commit 2026-07-16 10:21:41 +02:00