Commit Graph
104 Commits
Author SHA1 Message Date
nmzik 2a4ccaa5d5 shader: share proven selector domains for paired images and samplers 2026-10-15 22:28:01 +02:00
nmzikandfxpw 5916a184cc shader: preserve affine image heap candidate domains
Co-authored-by: fxpw <fxpw@outlook.com>
2026-10-15 22:28:01 +02:00
nmzikandfxpw 81169d77ea shader: materialize compact image and paired sampler tables
Co-authored-by: fxpw <fxpw@outlook.com>
2026-10-15 22:28:01 +02:00
nmzik 65a6f30f51 shader: compare real nested descriptor pointer instructions 2026-10-15 22:28:01 +02:00
nmzikandfxpw 6455546f26 shader: admit bounded multi-component formatted buffer loads
Co-authored-by: fxpw <fxpw@outlook.com>
2026-10-15 22:28:00 +02:00
nmzikandfxpw 8b81f665a2 shader: separate indirect buffer candidates from tracked root limits
Co-authored-by: fxpw <fxpw@outlook.com>
2026-10-14 21:19:38 +02:00
nmzik 5313181ecf shader: bound workgroup selector prefixes from runtime starting indices 2026-10-14 20:39:25 +02:00
nmzikandfxpw ceccd746d8 shader: resolve workgroup-selected descriptor prefixes from dispatch arguments
Co-authored-by: fxpw <fxpw@outlook.com>
2026-10-14 20:29:48 +02:00
nmzik c914435f20 shader: plan finite GPU-selected RGBA16 buffer stores 2026-10-14 19:13:16 +02:00
nmzikandfxpw b6da068313 shader: preserve typed candidates for unfiltered indirect image access
Co-authored-by: fxpw <fxpw@outlook.com>
2026-10-14 18:57:26 +02:00
nmzikandfxpw 7c9da0e56f shader: share finite texture selection through masked first-lane reads
Co-authored-by: fxpw <fxpw@outlook.com>
2026-10-14 17:29:49 +02:00
nmzik 6d6da57a95 shader: share formatted stores for GPU-selected signed byte records 2026-10-14 17:10:02 +02:00
nmzik 04cb4c6553 shader: separate exact descriptor row bounds from pointer offsets 2026-10-14 16:55:47 +02:00
nmzikandfxpw 487bbf95fd shader: share nested pointer-table image and sampler selection
Co-authored-by: fxpw <fxpw@outlook.com>
2026-10-14 16:40:15 +02:00
nmzikandfxpw 4b549b9cb3 shader: prove constant post-tested image selector loops
Co-authored-by: fxpw <fxpw@outlook.com>
2026-10-14 15:11:12 +02:00
nmzik 9cc0bba80b shader: bound GPU-selected record descriptors by scalar table geometry 2026-10-14 14:45:56 +02:00
nmzikandfxpw 26d326d1b0 shader: share bounded record descriptors for packed loads and byte stores
Co-authored-by: fxpw <fxpw@outlook.com>
2026-10-14 05:07:24 +02:00
nmzikandfxpw 7bba785963 shader: load bytes and halfwords from GPU-selected buffers
Co-authored-by: fxpw <fxpw@outlook.com>
2026-10-14 04:35:21 +02:00
nmzikandfxpw 8e4c3b5e14 shader: prove finite masked selectors for writable buffer tables
Co-authored-by: fxpw <fxpw@outlook.com>
2026-10-14 03:48:26 +02:00
nmzik f57d2c0965 shader: keep unbounded material selectors on bounded GPU heaps 2026-10-13 21:33:50 +00:00
nmzik f1577a5a94 shader: memoize bounded material record bit analysis 2026-10-13 21:33:50 +00:00
nmzik d08a6cef64 shader: specialize guarded packed material selectors 2026-10-13 21:33:50 +00:00
nmzik 907c65f54c shader: track material offsets scaled after lane selection 2026-10-13 21:33:50 +00:00
nmzik fe6499b86e shader: preserve clamped scalar material selector provenance 2026-10-13 21:33:50 +00:00
nmzik 6309ac838d shader: restrict shared-list descriptor bounds to overlapping producers 2026-10-13 21:33:50 +00:00
nmzik 19799b3079 shader: simplify invariant execution masks in descriptor proofs 2026-10-13 21:33:50 +00:00
nmzik 4e16234d32 shader: bound signed image loops from their initial descriptor index 2026-10-13 21:33:50 +00:00
nmzik 34893dd8c8 shader: recognize unconditional predicates in implication proofs 2026-10-13 21:33:50 +00:00
nmzik 50595d1c13 shader: recover counted image rows through private LDS spills 2026-10-13 21:33:50 +00:00
nmzik 9a3aca963a shader: combine image execution masks with descriptor branch bounds 2026-10-13 21:27:07 +00:00
nmzik 1fa79d5cac shader: specialize bounded pointer and packed image tables 2026-10-13 21:27:07 +00:00
nmzik 7e884f55e0 shader: reuse dominating descriptor loads across image samples 2026-10-13 21:27:07 +00:00
nmzik d70cbd4184 shader: bound descriptor worklists by their finite bit masks 2026-10-13 21:27:07 +00:00
nmzik ed1195d1e7 shader: prove descriptor bounds from simplified image EXEC predicates 2026-10-13 21:27:07 +00:00
nmzik 25e1cc7ec9 shader: preserve descriptor bounds through guarded branch joins 2026-10-13 21:27:07 +00:00
nmzik a287a54f26 shader: prove guarded descriptor counts for interleaved image records 2026-10-13 21:27:07 +00:00
nmzik 68d7bc94e2 shader: correlate masked first-lane material rows 2026-10-13 21:27:07 +00:00
nmzik 8ee31abd9d shader: bound indirect image selectors by counted scalar rows 2026-10-13 21:27:07 +00:00
nmzik 5dc6914688 shader: lower bounded UInt formatted buffer copies to shared stores 2026-10-13 21:27:07 +00:00
nmzik 145578ac03 shader: materialize image keys from proven GPU bitmap subsets 2026-10-13 21:27:07 +00:00
nmzik 0e9c77b0a2 shader: bound material selectors by proven one-wave LDS append lists 2026-10-13 21:27:07 +00:00
nmzikandAli Almohaya 49ebbfd627 shader: prove descending image ranges and prune impossible register selectors
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
2026-10-13 21:27:07 +00:00
nmzikandAli Almohaya 7688093ca3 shader: resolve GPU scalar image selectors within buffer bounds
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
2026-10-13 21:27:07 +00:00
nmzikandAli Almohaya fd66f580b4 shader: resolve packed buffer selectors with shared indexed stores
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
2026-10-13 21:27:07 +00:00
nmzik 1c301c9aab Revert "shader: keep scalar payload and terminal conditions on the GPU" 2026-10-09 21:10:15 +02:00
nmzik 8c81386568 shader: share finite descriptor planning with GPU-selected inline samplers 2026-10-09 15:06:39 +00:00
nmzik 973809cde0 shader: retain bounded scalar material image selectors 2026-10-09 15:06:39 +00:00
nmzik 5b68a26cce shader: keep scalar payload and terminal conditions on the GPU 2026-10-09 15:06:39 +00:00
nmzik 488c0acae9 shader: resolve writable descriptors selected by immutable branches 2026-10-09 15:06:39 +00:00
nmzik 3df456675d shader: own control flow on IR blocks with direct targets 2026-10-09 01:59:41 +02:00