Claxten
|
9801fd862b
|
shader: zero image descriptors that only unreached blocks use
|
2026-10-27 04:23:01 +01:00 |
|
Claxten
|
99f4eba223
|
shader: read bit-scan records only at ranks their mask buffer words set
|
2026-10-27 04:23:01 +01:00 |
|
Claxten
|
f297c0bfe1
|
shader: bound bit-scan record keys and drop the key a guard rules out
|
2026-10-27 04:23:00 +01:00 |
|
Claxten
|
de3ed905c8
|
shader: track image table keys divided from a runtime base plus the workgroup ID
|
2026-10-27 04:23:00 +01:00 |
|
nmzik
|
5429888d4c
|
shader: keep pixel helper lanes out of the EXEC and VCC words
|
2026-10-26 07:43:11 +01:00 |
|
nmzik
|
ec8b75b244
|
pipeline: persist shaders and pipelines per game and prewarm them at boot
|
2026-10-25 02:20:44 +02:00 |
|
nmzik
|
1816004357
|
shader: serialize resource plans for the shader cache
|
2026-10-25 02:20:44 +02:00 |
|