nmzik
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66f1a82365
|
Resolve scalar image tables during resource planning
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2026-09-23 15:41:02 +04:00 |
|
nmzik
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13fcb3a133
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Refresh cached resources in one SRT walk
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2026-09-23 15:41:02 +04:00 |
|
 
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d6dac92da1
|
Reuse scalar evaluation storage
Co-authored-by: MehmetCambaz <mcambaz18@gmail.com>
Co-authored-by: Leclowndu93150 <xdr.a123454321@gmail.com>
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2026-09-23 15:41:02 +04:00 |
|
 nmzikandBipin
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b2a80a3a96
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Resolve GPU-selected raw buffer descriptors through shared RDNA2 addressing
Co-authored-by: Bipin <87369440+bipinkrish@users.noreply.github.com>
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2026-09-22 11:38:50 +04:00 |
|
 nmzikandÇağatay Güçlü
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af3a3f4bf6
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Preserve uniform conditional sampler choices in resource plans
Related work: https://github.com/KytyPS5/KytyPS5/pull/558
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
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2026-09-16 22:33:19 +04:00 |
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nmzik
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0d9e95d96a
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Fix centroid interpolation weights
PPSA03792
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2026-09-15 19:51:30 +04:00 |
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nmzik
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7516068662
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gpu: compile RDNA2 tessellation through native LS HS and TES stages
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2026-09-14 06:58:32 +04:00 |
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nmzik
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5a31de7955
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shader: keep derived frontend metadata with its owner
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2026-09-12 13:42:15 +04:00 |
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nmzik
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1d1f00bdef
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shader: use Khronos definitions and simplify compiler ownership
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2026-09-12 13:42:15 +04:00 |
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Brandon Strong
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c6f6e306e0
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shader: raise the dense image resource limit to 64 (#457)
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2026-09-08 19:37:41 +04:00 |
|
  
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49e59e572e
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shader: separate depth comparison and regular image descriptors
Co-authored-by: Lordix <lordix253634@gmail.com>
Co-authored-by: fxpw <fxpw@outlook.com>
Co-authored-by: Mac <me@itsmemac.com>
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2026-09-07 04:06:14 +04:00 |
|
 nmzikandEttore Sartori
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f9f8e12c35
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shader: add viewport-index exports and indexed raster state
Co-authored-by: Ettore Sartori <85788613+Ekt0re@users.noreply.github.com>
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2026-09-06 10:16:38 +04:00 |
|
nmzik
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b346f58b73
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shader: read sample IDs from pixel ancillary input
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2026-09-06 06:54:38 +04:00 |
|
 nmzikandshadowbeat070
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3ab372ccec
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render: build indexed triangles for merged ES/GS shaders
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
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2026-09-05 14:59:28 +04:00 |
|
nmzik
|
bec7c510c2
|
render: use native clears for stencil fill shaders
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2026-09-05 12:36:13 +04:00 |
|
 nmzikandshadowbeat070
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b96a30ed88
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shader: keep fragment layer values under lane masks
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
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2026-09-05 11:43:49 +04:00 |
|
 nmzikandTechx3
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dea80f34ca
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shader: detect full buffer fills from uniform stores
Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com>
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2026-09-05 10:34:30 +04:00 |
|
 
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59902d1fd8
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shader: skip resources in untaken uniform branches
Co-authored-by: GodsWill <GodsWill@users.noreply.github.com>
Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com>
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2026-09-05 09:38:50 +04:00 |
|
  
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3213934d42
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shader: run merged geometry stages as mesh shaders
Co-authored-by: Brandon Strong <brandostrong@gmail.com>
Co-authored-by: fxpw <fxpw@outlook.com>
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
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2026-09-05 08:32:23 +04:00 |
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nmzik
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bd401a1407
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shader: ignore inactive auxiliary position exports
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2026-09-04 07:42:23 +02:00 |
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nmzik
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dd9ecd5f65
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Revert "shader: separate comparison image bindings"
This reverts commit d762d24f73.
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2026-09-04 03:09:00 +02:00 |
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nmzik
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d762d24f73
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shader: separate comparison image bindings
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2026-09-04 02:06:06 +02:00 |
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nmzik
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fb4d97e8a9
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graphics: fix PS5 NGG vertex and instance draw offsets
Refs: https://github.com/KytyPS5/KytyPS5/issues/130
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2026-09-03 21:52:02 +02:00 |
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nmzik
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858c18468b
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graphics: implement RDNA2 buffer atomic OR x2
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2026-09-03 05:39:05 +02:00 |
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nmzik
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98200fed19
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shader: rework resource specialization and optimize pipeline caching
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2026-09-03 03:04:17 +02:00 |
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nmzik
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5c86f894be
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shader: simplify typed image bindings
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2026-09-02 15:45:16 +02:00 |
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nmzik
|
86e3c90e32
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shader: simplify image resource semantics
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2026-09-02 15:45:15 +02:00 |
|
nmzik
|
894bc7de3c
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shader: support signed sampled images
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2026-09-02 15:39:30 +02:00 |
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nmzik
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af8aecfdde
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shader: remove recompiler error-string propagation
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2026-08-31 05:31:41 +04:00 |
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nmzik
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e738535294
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graphics: add RDNA2 FLAT BDA buffer cache and faults
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2026-08-27 03:45:41 +02:00 |
|
nmzik
|
ffa69d48de
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shader: remove second IR layer
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2026-08-26 08:49:39 +02:00 |
|
nmzik
|
a2baaccc6e
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shader: fix auxiliary position exports
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2026-08-22 02:58:35 +02:00 |
|
 nmzikandSenaxx
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5e64efce4f
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graphics: support RDNA2 custom pixel interpolation
Co-authored-by: Senaxx <Senaxx@users.noreply.github.com>
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2026-08-21 23:33:40 +02:00 |
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nmzik
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bad6726f5e
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Rewrite descriptor bindings and unify graphics push constants
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2026-08-21 22:28:10 +02:00 |
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nmzik
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49ea1680f8
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graphics: use per-invocation shader masks
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2026-08-21 08:03:22 +02:00 |
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nmzik
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d0a4c908a1
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shader: align address-memory buffer bindings
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2026-08-21 03:32:49 +02:00 |
|
 
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770bdb9571
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shader: separate formatless storage from image atomics
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
Co-authored-by: Senaxx <Senaxx@users.noreply.github.com>
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2026-08-21 03:32:49 +02:00 |
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nmzik
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719e20d470
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shader: support bit-packed image surfaces
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2026-08-21 03:32:49 +02:00 |
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nmzik
|
0966938dc8
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shader: honor RDNA2 128-bit image descriptors
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2026-08-21 03:32:48 +02:00 |
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nmzik
|
d5410a93c8
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graphics: preserve FP16 inline constants
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2026-08-21 03:32:48 +02:00 |
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Senaxx
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56a15c2036
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Implement RDNA2 per-invocation scratch memory
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2026-08-21 03:32:47 +02:00 |
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nmzik
|
85cf965d54
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refactor(shader): centralize typed resource metadata
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2026-08-21 03:32:47 +02:00 |
|
nmzik
|
5383972e96
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refactor(shader): preserve native wide buffer operations
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2026-08-21 03:32:47 +02:00 |
|
 Senaxxandnmzik
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7e42513faf
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perf(shader): cache analysis (#259)
perf(shader): cache SPIR-V requirement analysis
Co-authored-by: nmzik <Nmzik@mail.ru>
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2026-08-19 00:50:13 +02:00 |
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nmzik
|
430de9bd15
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graphics: support dynamic indirect image tables
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2026-08-18 03:53:43 +02:00 |
|
nmzik
|
443bbcbf90
|
graphics: separate scalar address bindings
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2026-08-18 03:53:43 +02:00 |
|
Senaxx
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980d89f739
|
graphics: support dynamic storage mip writes
|
2026-08-18 03:53:43 +02:00 |
|
nmzik
|
5e27a28ab0
|
shader: fix missing homogeneous semantics
|
2026-08-18 03:53:42 +02:00 |
|
nmzik
|
b42380ced6
|
shader_recompiler: add SSA
|
2026-08-18 03:53:41 +02:00 |
|
nmzik
|
21aa7b66ce
|
graphics: replace raw GPU enum values with typed formats
|
2026-08-11 16:12:38 +02:00 |
|