Çağatay Güçlü
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f71da54b9b
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shader: support fractional-even tessellation spacing
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2026-10-29 05:52:04 +01:00 |
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Çağatay Güçlü
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143f640706
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shader: preserve counterclockwise tessellation output
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2026-10-29 05:52:04 +01:00 |
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Çağatay Güçlü
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128c938514
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shader: support quad tessellation domains and factor routing
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2026-10-28 22:09:39 +01:00 |
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 nmzikandNeySlim
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1ce663b5a9
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shader: lower HS neighbour LDS reads, control-point output read-back, looped HS reflection and integer partitioning
Co-authored-by: NeySlim <4509984+NeySlim@users.noreply.github.com>
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2026-10-20 22:18:00 +02:00 |
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Mr. Big Britches
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0957f088ad
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shader: reflect HS patch constants and lower TES patch inputs through predicated addresses
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2026-10-20 15:21:19 +02:00 |
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nmzik
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87971a28f5
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gpu: isolate tessellation analysis and SPIR-V emission
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2026-09-14 06:58:32 +04:00 |
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