Commit Graph
50 Commits
Author SHA1 Message Date
nmzik 6409be2874 shader: respect branch reachability when refreshing scalar resources 2026-10-02 00:51:15 +04:00
337f432016 shader: execute PS5 BVH intersections and local FLAT stacks
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
Co-authored-by: Mac <me@itsmemac.com>
Co-authored-by: Senaxx <michelbeld@gmail.com>
Co-authored-by: Jean-Philippe <github@meunier.jp>
2026-10-02 00:51:15 +04:00
nmzikandMac d72a79af2d graphics: skip compute dispatches with BVH instructions
Co-authored-by: Mac <me@itsmemac.com>
2026-09-24 20:46:04 +04:00
nmzik 3bd5de646d Reuse prepared shader bindings across draws and dispatches 2026-09-24 11:13:33 +04:00
nmzikandMac 79530b4c5e Read indirect dispatch counts from GPU buffers
Co-authored-by: Mac <me@itsmemac.com>
2026-09-23 15:41:02 +04:00
nmzik 13fcb3a133 Refresh cached resources in one SRT walk 2026-09-23 15:41:02 +04:00
nmzik 5dc644edb4 clean up graphics helpers 2026-09-17 20:35:36 +04:00
nmzik c1dccd7db1 Skip zero-sized compute dispatches before shader preparation 2026-09-16 22:33:19 +04:00
nmzik ea092a9472 Fix DCC clears through aliased image formats
Clear DCC images using the requested view format.
UNORM alpha 0xffff reads as NaN in a FLOAT view.
2026-09-15 07:01:10 +04:00
nmzik dd408ffd00 Resolve image aliases before buffer uploads 2026-09-14 20:29:20 +04:00
nmzik 01df42a5f3 Fix DCC clears after metadata writes 2026-09-14 20:29:20 +04:00
nmzik 25a44371e3 refactor(graphics) 2026-09-12 13:40:10 +04:00
44f982bca7 render: apply DCC clears before binding images
Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com>
Co-authored-by: Brandon Strong <brandostrong@gmail.com>
2026-09-06 08:00:59 +04:00
nmzik d5b19850fb render: clean up texture transfers and compute fills 2026-09-05 13:20:52 +04:00
nmzik bec7c510c2 render: use native clears for stencil fill shaders 2026-09-05 12:36:13 +04:00
nmzikandTechx3 dea80f34ca shader: detect full buffer fills from uniform stores
Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com>
2026-09-05 10:34:30 +04:00
nmzik 98200fed19 shader: rework resource specialization and optimize pipeline caching 2026-09-03 03:04:17 +02:00
nmzik 86e3c90e32 shader: simplify image resource semantics 2026-09-02 15:45:15 +02:00
nmzik 894bc7de3c shader: support signed sampled images 2026-09-02 15:39:30 +02:00
Brandon Strongandnmzik b8a459e83d graphics: do not arm a fast clear from a read-modify-write dispatch (#428)
* graphics: do not arm a fast clear from a read-modify-write dispatch

* tests: cover compute metadata clear classification

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-09-01 05:48:06 +04:00
nmzik c167375fe1 shader: centralize program compilation and permutation caching 2026-08-27 13:37:46 +02:00
nmzik 65871a53a6 graphics: collapse redundant Vulkan and command buffer types 2026-08-27 06:22:15 +02:00
nmzik e738535294 graphics: add RDNA2 FLAT BDA buffer cache and faults 2026-08-27 03:45:41 +02:00
nmzik 3e25eb0998 Fix wave64 LDS synchronization on subgroup32 hosts 2026-08-23 00:46:37 +02:00
nmzik bad6726f5e Rewrite descriptor bindings and unify graphics push constants 2026-08-21 22:28:10 +02:00
nmzik 26c4168160 refactor(renderer): simplify buffer and texture cache ownership 2026-08-21 20:11:38 +02:00
nmzik 49ea1680f8 graphics: use per-invocation shader masks 2026-08-21 08:03:22 +02:00
nmzik 0966938dc8 shader: honor RDNA2 128-bit image descriptors 2026-08-21 03:32:48 +02:00
Senaxx a42e3bb09e graphics: derive compute wave size from dispatch mode 2026-08-21 03:32:48 +02:00
nmzikandshadowbeat070 5d83ce82af renderer: track and materialize deferred DCC clears
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
2026-08-18 19:10:36 +02:00
nmzik af1ab60786 graphics: intersect texture views with resource mips 2026-08-18 03:53:43 +02:00
nmzik b42380ced6 shader_recompiler: add SSA 2026-08-18 03:53:41 +02:00
nmzik 21aa7b66ce graphics: replace raw GPU enum values with typed formats 2026-08-11 16:12:38 +02:00
nmzik b2963aa6e0 graphics: make DispatchDirect asynchronous 2026-08-05 14:49:45 +02:00
nmzik d8a4c83cc7 format src and tests with clang-format 2026-07-31 11:36:12 +02:00
nmzik a6b61d7aa0 refactor(graphics): split renderer and recompiler into focused modules 2026-07-29 00:30:24 +02:00
nmzik a20cf5d298 refactor renderer 2026-07-27 02:27:29 +02:00
nmzik 7638c25d76 renderer: replace generation retries with staged resource binding 2026-07-23 22:32:30 +02:00
nmzik 0a5f78c727 graphics: refactoring #2 2026-07-21 07:37:52 +02:00
nmzik 91690ac29e Implement texture-alias, mip-tail 2026-07-21 07:37:52 +02:00
nmzik 999f87576e graphics: add native PS5 MSAA and safe image allocation reuse 2026-07-21 07:37:52 +02:00
nmzik cbc11d2eaf Refactor graphics #1 2026-07-19 00:54:31 +02:00
nmzik 7905f2d12f graphics: migrate Vulkan backend to Vulkan-Hpp 2026-07-18 12:33:21 +02:00
nmzik 601c82a031 format source files 2026-07-18 09:01:52 +02:00
nmzik 62a92abc66 refactor cache/split responsibilities 2026-07-18 06:16:14 +02:00
nmzik 8a6afc428d support storage descriptors and tracked image aliases 2026-07-17 23:06:08 +02:00
nmzik f9af3d15ff Split renderState header 2026-07-17 14:04:59 +02:00
nmzik dd58deae15 D16S8 support 2026-07-17 08:39:57 +02:00
nmzik e903c93848 remove readback hacks, allows to read/write guest memory directly 2026-07-17 05:16:00 +02:00
nmzik 147188b143 Initial commit 2026-07-16 10:21:41 +02:00