nmzik
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87166eed94
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refactor(shader): reduce dispatcher state overhead
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2026-08-21 03:32:47 +02:00 |
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nmzik
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8063822243
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refactor(shader): preserve native scalar memory operations
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2026-08-21 03:32:47 +02:00 |
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nmzik
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5383972e96
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refactor(shader): preserve native wide buffer operations
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2026-08-21 03:32:47 +02:00 |
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nmzik
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377fb8f50a
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shader: use ISA-style decoder opcode names
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2026-08-18 03:53:45 +02:00 |
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nmzik
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1375d650a7
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graphics: support RDNA2 dependency waits
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2026-08-18 03:53:43 +02:00 |
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nmzik
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09fec6815f
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shader: handle disabled RDNA2 traps
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2026-08-18 03:53:42 +02:00 |
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nmzik
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4a7bc55afa
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shader: implement RDNA2 subrev borrow
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2026-08-18 03:53:42 +02:00 |
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nmzik
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b42380ced6
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shader_recompiler: add SSA
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2026-08-18 03:53:41 +02:00 |
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nmzik
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ac64d202af
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shader: implement BUFFER_ATOMIC_FMAX
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2026-08-05 02:59:28 +02:00 |
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nmzik
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0a2f4814ac
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refactor(shader): centralize opcode metadata and lookup paths
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2026-08-05 02:59:28 +02:00 |
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nmzik
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a6b61d7aa0
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refactor(graphics): split renderer and recompiler into focused modules
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2026-07-29 00:30:24 +02:00 |
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