nmzik
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999f87576e
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graphics: add native PS5 MSAA and safe image allocation reuse
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2026-07-21 07:37:52 +02:00 |
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nmzik
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cbc11d2eaf
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Refactor graphics #1
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2026-07-19 00:54:31 +02:00 |
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nmzik
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7905f2d12f
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graphics: migrate Vulkan backend to Vulkan-Hpp
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2026-07-18 12:33:21 +02:00 |
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nmzik
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601c82a031
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format source files
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2026-07-18 09:01:52 +02:00 |
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nmzik
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62a92abc66
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refactor cache/split responsibilities
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2026-07-18 06:16:14 +02:00 |
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nmzik
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df385a7aad
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broad depth guards
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2026-07-18 03:59:52 +02:00 |
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nmzik
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b434e3b260
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fix regression
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2026-07-18 01:53:56 +02:00 |
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nmzik
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94f85bc98a
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centralize swizzles
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2026-07-18 01:41:44 +02:00 |
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nmzik
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8a6afc428d
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support storage descriptors and tracked image aliases
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2026-07-17 23:06:08 +02:00 |
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nmzik
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c21a4100c8
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support 16-bit float video-out
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2026-07-17 19:36:06 +02:00 |
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nmzik
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f9af3d15ff
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Split renderState header
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2026-07-17 14:04:59 +02:00 |
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nmzik
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dd58deae15
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D16S8 support
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2026-07-17 08:39:57 +02:00 |
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nmzik
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e903c93848
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remove readback hacks, allows to read/write guest memory directly
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2026-07-17 05:16:00 +02:00 |
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nmzik
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ae86249765
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Support layered PS5 image alias transitions
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2026-07-16 21:56:09 +02:00 |
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nmzik
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ceb7c6765e
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Advances to rendering: broad guards, fix tiling (thin 64KB), ignore noperspective
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2026-07-16 19:58:11 +02:00 |
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nmzik
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147188b143
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Initial commit
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2026-07-16 10:21:41 +02:00 |
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