e93b4b0378
shader: support returning 32-bit LDS compare-exchange (DS_CMPST_RTN_B32) ( #1578 )
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* shader: support DS_CMPST_RTN_B32
Assassin's Creed Valhalla (PPSA01490, #281 ) stops on DS opcode 0x30 in a
compute shader. DS compares DATA and stores DATA2, the opposite of
BUFFER_ATOMIC_CMPSWAP, so the 32-bit atomic path swaps the two for this
opcode, as the 64-bit form does.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
* shader: reject unsupported GDS compare-store variant
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Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com >
Co-authored-by: nmzik <Nmzik@mail.ru >
2026-10-17 04:37:16 +02:00
nmzik and Juan Pablo Farias
9202bddad2
recognize verified pattern fills
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Co-authored-by: Juan Pablo Farias <juanpablo.profissional.a.f@gmail.com >
2026-10-17 04:09:54 +02:00
Çağatay Güçlü
02ead0e2e1
shader: 64-bit buffer atomic add (BUFFER_ATOMIC_ADD_X2)
2026-10-17 04:09:54 +02:00
nmzik
d01633e18e
Revert "Fix scalar buffer reads across sparse guest mappings"
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This reverts commit d7974dc763 .
2026-10-16 19:13:36 +02:00
nmzik
d7974dc763
Fix scalar buffer reads across sparse guest mappings
2026-10-16 18:20:31 +02:00
shadowbeat070
d58aefde49
renderer: reduce synchronization and allocation overhead
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Performance changes from #1495 :
- Sync changed BDA ranges instead of scanning all mappings.
- Let VMA suballocate BDA buffers.
- Remove the renderer lock from presentation.
- Keep compatible pipeline caches across builds.
- Fold masked shifts that always produce zero.
2026-10-16 17:18:49 +02:00
nmzik
c8caa27936
shader: preserve folded native constants for descriptor provenance
2026-10-15 23:22:30 +02:00
nmzik
f7226ca7dc
graphics: emit PS5 register object and primitive IDs to RT7
2026-10-15 22:28:01 +02:00
nmzik and fxpw
b4406b0467
graphics: render packed 11-11-10 UNorm targets with exact rounding
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Co-authored-by: fxpw <fxpw@outlook.com >
2026-10-15 22:28:01 +02:00
nmzik and fxpw
bb2d6dbeb3
shader: share scalar condition results with direct subgroup votes
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Co-authored-by: fxpw <fxpw@outlook.com >
2026-10-15 22:28:01 +02:00
nmzik
50844badbf
shader: map debug SPIR-V blocks to native RDNA2 PCs
2026-10-15 22:28:01 +02:00
nmzik and fxpw
dd429ef858
shader: decode high-half formatted buffer stores
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Co-authored-by: fxpw <fxpw@outlook.com >
2026-10-15 22:28:00 +02:00
nmzik and fxpw
bc2664cefa
shader: decode comparison gathers with explicit LOD
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Co-authored-by: fxpw <fxpw@outlook.com >
2026-10-15 22:28:00 +02:00
nmzik and fxpw
2f6ee0e91d
shader: support RDNA2 high-half short buffer stores
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Co-authored-by: fxpw <fxpw@outlook.com >
2026-10-14 20:55:50 +02:00
nmzik
6b1c4a7a71
test: model bounded scalar selector batches in native CFG coverage
2026-10-14 20:55:39 +02:00
nmzik and fxpw
4843d8d942
shader: support packed D16 XYZW formatted buffer stores
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Co-authored-by: fxpw <fxpw@outlook.com >
2026-10-14 19:35:08 +02:00
nmzik and fxpw
e0586cc85a
shader: decode unsigned byte loads into preserved low halves
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Co-authored-by: fxpw <fxpw@outlook.com >
2026-10-14 18:21:58 +02:00
nmzik
3a925efddf
graphics: preserve sparse spans in rebased mip-tail views
2026-10-14 16:07:49 +02:00
nmzik
aeecc9343a
test: give native binding fixture valid nonempty buffer descriptors
2026-10-14 16:02:33 +02:00
nmzik and fxpw
8c7fe539b8
graphics: represent rebased contiguous mip-tail texture views
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Co-authored-by: fxpw <fxpw@outlook.com >
2026-10-14 15:56:45 +02:00
nmzik
280b87adec
shader: allow reverse left shifts to use shared SDWA partial writes
2026-10-14 05:20:23 +02:00
nmzik
9e41d8320a
shader: support returning 64-bit LDS max and compare-exchange
2026-10-13 21:33:50 +00:00
nmzik
3197ef093c
test: align scalar image tables and buffer reads with PS5 semantics
2026-10-13 21:33:50 +00:00
nmzik
e2c8b61de6
shader: remove unreachable mixed image specialization paths
2026-10-13 21:27:07 +00:00
nmzik
f01a3750d4
shader: validate indirect image operands at each typed access
2026-10-13 21:27:07 +00:00
nmzik
652154aead
shader: merge typed image candidates as raw vectors with shared sampler variants
2026-10-13 21:27:07 +00:00
nmzik
df08b83287
shader: propagate late constants through affected IR users
2026-10-13 21:27:07 +00:00
nmzik
fa68e104ea
shader: fold full wave64 masks before register predication
2026-10-13 21:27:07 +00:00
nmzik and netwarex
984cfcebd1
shader: emit native texel offsets using sample execution context
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Co-authored-by: netwarex <mail@pety.me >
2026-10-11 18:53:01 +02:00
Mac
679be25c37
shader: recognize remaining disabled debug branches
2026-10-10 04:31:55 +02:00
TheCruZ
d247d3d60c
shader: complete signed 64-bit integer comparisons
2026-10-10 03:36:25 +02:00
nmzik
1c301c9aab
Revert "shader: keep scalar payload and terminal conditions on the GPU"
2026-10-09 21:10:15 +02:00
nmzik
3e9f88bf79
shader: isolate SWAPPC work from ordinary shader paths
2026-10-09 17:27:07 +02:00
nmzik
bb5edbd490
shader: expose graphics compute queue fields to GETREG
2026-10-09 15:06:39 +00:00
nmzik and Behzad
1818aae562
shader: link scalar leaf calls only for SWAPPC programs
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Co-authored-by: Behzad <behzadkhan1736@gmail.com >
2026-10-09 15:06:39 +00:00
nmzik
973809cde0
shader: retain bounded scalar material image selectors
2026-10-09 15:06:39 +00:00
nmzik
5b68a26cce
shader: keep scalar payload and terminal conditions on the GPU
2026-10-09 15:06:39 +00:00
nmzik
3b1a94707a
shader: capture only memory-dependent resource predicates
2026-10-09 15:06:39 +00:00
nmzik
488c0acae9
shader: resolve writable descriptors selected by immutable branches
2026-10-09 15:06:39 +00:00
nmzik
b4853a0e08
shader: preserve export vectors instead of rebuilding scalar components
2026-10-09 02:54:21 +02:00
nmzik
3df456675d
shader: own control flow on IR blocks with direct targets
2026-10-09 01:59:41 +02:00
nmzik
dbe5353f3a
shader: eliminate retained SRT lookup aliases
2026-10-09 01:44:34 +02:00
nmzik
e1ac893a0c
shader: collect usage once and emit descriptor slots directly
2026-10-09 02:17:38 +04:00
nmzik
52dbc724f8
shader: store SPIR-V definitions directly in IR nodes
2026-10-09 01:40:41 +04:00
Claxten
5297abb7ac
shader: run non-amplifying NGG programs in mesh workgroups
2026-10-07 21:17:35 +04:00
Claxten
a8beac190f
shader: evaluate scalar branch decisions across the complete guest wave
2026-10-07 21:17:35 +04:00
Claxten
21a1346e27
graphics: route compact color exports through CB_SHADER_MASK
2026-10-07 21:17:35 +04:00
Claxten
3ba6ebae81
shader: initialize perspective sample barycentrics at SampleId
2026-10-07 20:44:46 +04:00
nmzik
5b826c6e4a
shader: emit native 64-bit operations where compatible
2026-10-05 20:41:03 +04:00
nmzik
7a0e1dafd7
shader: classify native half values with shared operand decoding
2026-10-05 18:39:31 +04:00