Commit Graph
216 Commits
Author SHA1 Message Date
nmzik a833e1b735 graphics: fix vertex and instance IDs for unpatched indirect draws 2026-10-28 04:33:03 +01:00
nmzik a5b3673a39 graphics: draw patched-offset indirect draws from GPU-read records 2026-10-27 10:13:15 +01:00
nmzik 9d8c458535 gpu: keep reused smaller image tables resident and drop them a frame after their last draw 2026-10-27 10:13:15 +01:00
Senaxx 1ec69f8e7d gpu: make cull mode and front face dynamic state 2026-10-27 07:04:38 +01:00
26ca609236 shader: type pixel outputs of UINT and SINT render targets as integer vectors
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
Co-authored-by: Mac <me@itsmemac.com>
Co-authored-by: Senaxx <michelbeld@gmail.com>
2026-10-26 05:32:02 +01:00
nmzik be1c84f4d7 graphics: shorten the mesh draw skip warning 2026-10-26 05:32:02 +01:00
nmzik 560756f34c graphics: skip draws of mesh shaders that exceed host mesh limits 2026-10-26 05:32:02 +01:00
nmzik 95bbc9c65d graphics: hold image heap descriptors whose address another extent pins 2026-10-26 05:32:02 +01:00
nmzik 4db225008b graphics: resize image heap tables in place when their descriptor size changes 2026-10-26 05:32:02 +01:00
nmzik dc3bd68dee gpu: bound null storage bindings to zero bytes 2026-10-26 05:32:02 +01:00
nmzik c1dfb309a1 graphics: drop image heap table snapshots superseded at the same base 2026-10-26 05:32:02 +01:00
nmzik ba7f9969ef shader: bound storage buffers by pushed binding sizes instead of OpArrayLength 2026-10-26 05:32:02 +01:00
nmzik 463a096249 graphics: unwatch image heap pages on writes next to a table 2026-10-26 05:32:02 +01:00
nmzik 83f8bfd3c9 pipeline: print a console message before the shader cache warm-up 2026-10-25 02:20:44 +02:00
nmzik dd5bc26c64 pipeline: write the shader store on a background thread 2026-10-25 02:20:44 +02:00
nmzik ec8b75b244 pipeline: persist shaders and pipelines per game and prewarm them at boot 2026-10-25 02:20:44 +02:00
nmzik 87e49282b8 pipeline: log real shader compiles to the console 2026-10-25 02:20:44 +02:00
nmzik 1816004357 shader: serialize resource plans for the shader cache 2026-10-25 02:20:44 +02:00
nmzik bfc377627a pipeline: create pipelines from GraphicsPipelineKey and shader modules 2026-10-25 02:20:44 +02:00
nmzik 4b651f2ba7 pipeline: fold the program cache into PipelineCache with stable module ids 2026-10-25 02:20:44 +02:00
nmzik dbc7b8b2ff pipeline: look up draw programs and pipelines from the command buffer 2026-10-24 05:18:46 +02:00
nmzik 269e411ef2 graphics: index live cache slots directly 2026-10-24 04:26:16 +02:00
nmzik 8dc0d56b7e common: SlotVector without generations 2026-10-24 03:48:46 +02:00
Senaxx 77a8f30758 shader: read S_MEMREALTIME from the host device clock shifted to about 100 MHz 2026-10-23 19:48:53 +02:00
nmzik f9e14084d6 graphics: set the heap flag in ImageHeapResource 2026-10-23 07:22:33 +02:00
nmzik 38c884e8c1 graphics: keep image heap descriptors of unmapped textures null 2026-10-23 07:17:57 +02:00
nmzik 27dc7c281f graphics: keep bounded image heaps resident in a bindless descriptor set 2026-10-23 07:17:57 +02:00
nmzik 79837b423d graphics: support compute stores to 2D MSAA images 2026-10-22 22:11:06 +02:00
nmzikandArtyom Zabroda aafe014d0c shader: read raw D16 depth bits through kDepth k16UInt image loads
Co-authored-by: Artyom Zabroda <artyomzabroda@proton.me>
2026-10-22 22:11:06 +02:00
nmzik c513a4a13a graphics: draw single indexed indirect draws from GPU-read arguments 2026-10-22 16:12:20 +02:00
286481889f shader: emit float min/max as host instructions on AMD GPUs (#1761)
* shader: emit float min/max as host instructions on AMD GPUs

V_MIN_F32, V_MAX_F32, V_MIN3_F32 and V_MAX3_F32 were emulated with a
classify-and-select sequence of about a dozen instructions each, to give
the guest's NaN and signed-zero results on any host. AMD GPUs execute
GLSL.std.450 NMin/NMax with those same rules, so emit them directly when
the device is AMD and supports VK_KHR_shader_float_controls2. Each
instruction is decorated FPFastMathMode None, since
SignedZeroInfNanPreserve does not cover extended instructions. MED3 keeps
its exact emulation. KYTY_EMULATED_FLOAT_MIN_MAX=1 keeps the emulation.

In SAROS the two heaviest compute shaders get 37% and 59% faster on an
RX 9070 XT (RADV), about 4 ms of GPU time per frame.

Adds VectorMinMaxF32RuntimeEdges (runtime operands, so nothing is folded)
and a --float-min-max-only mode that runs it and
VectorMinMaxF32NanAndSignedZeroEdges with the emulation and, where
supported, with host instructions.

Developed with AI assistance (Claude Code).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* shader: gate host float min/max on RADV and check the emitted instructions

* shader: drop float controls 2 from host float min/max

* shader: drop the float min/max env override and atomic flag

* shader: pass host capabilities to the SPIR-V emitter as a profile built once per device

* shader: enable host float min/max on AMD GPUs

---------

Co-authored-by: arda <ardaeska@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: nmzik <Nmzik@mail.ru>
2026-10-21 21:36:08 +02:00
nmzik 13b291f998 gpu: honour DB_ALPHA_TO_MASK as alpha-to-coverage and keep its depth writes behind the shader 2026-10-21 19:17:50 +02:00
nmzik 68d0ba5a81 shader: bound scalar-read overlap checks by the bytes fixed-offset buffer writes reach 2026-10-21 05:48:13 +02:00
nmzik 70668fbd98 gpu: drop global barriers for PM4 flush events and releases, ordering buffer-writing draws like dispatches 2026-10-21 02:02:25 +02:00
nmzik 8843291506 gpu: accept any T# perf_mod on storage textures through a shared canonical encoding check 2026-10-20 15:21:19 +02:00
Mr. Big Britches feed075a9f gpu: implement PA_CL_UCP user clip planes through draw push constants 2026-10-20 15:21:19 +02:00
Almo7aya cd4eab9d65 gpu: clamp resolved buffer ranges to storage buffer limits 2026-10-19 13:53:18 +02:00
nmzik fde0b98e69 gpu: preserve zero-stride buffer fetch payloads 2026-10-19 12:23:43 +02:00
shadowbeat070 d4465faa79 gpu: preserve ordered-append command order 2026-10-19 11:46:39 +02:00
nmzik e5f0ee7fc2 gpu: preserve finite buffer descriptors across sparse PRT holes 2026-10-19 05:26:41 +02:00
nmzik 2c730e58ea revert HTile lifetime changes and opt-in ZMask support 2026-10-19 05:04:56 +02:00
Pixeluted cad6aafdc5 shader: detect and loudly skip unsupported GPU-buffer callables 2026-10-19 05:04:56 +02:00
nmzik ab8566591f shader: link multiple compute helpers without synthetic return loops 2026-10-19 02:34:25 +02:00
nmzik b2d3ce6dfc shader: size expanded sampler bindings independently of native roots 2026-10-19 02:34:25 +02:00
nmzik 37df7f3278 Show pipeline cache sizes in MB and remove obsolete texture folder cleanup 2026-10-18 03:57:45 +02:00
nmzik 763d3be3a9 graphics: add opt-in ZMask support and launcher rendering options 2026-10-17 17:50:02 +02:00
Juan Pablo Fariasandnmzik 6aa3846fb2 feat: add an in-game performance panel (#1090)
Add in-game performance panel

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-10-17 14:47:51 +02:00
shadowbeat070 d58aefde49 renderer: reduce synchronization and allocation overhead
Performance changes from #1495:

- Sync changed BDA ranges instead of scanning all mappings.
- Let VMA suballocate BDA buffers.
- Remove the renderer lock from presentation.
- Keep compatible pipeline caches across builds.
- Fold masked shifts that always produce zero.
2026-10-16 17:18:49 +02:00
nmzik f7226ca7dc graphics: emit PS5 register object and primitive IDs to RT7 2026-10-15 22:28:01 +02:00
nmzikandfxpw 959bee4799 graphics: checkpoint live Vulkan pipeline cache after new compilations
Co-authored-by: fxpw <fxpw@outlook.com>
2026-10-15 22:28:01 +02:00