Commit Graph
63 Commits
Author SHA1 Message Date
26ca609236 shader: type pixel outputs of UINT and SINT render targets as integer vectors
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
Co-authored-by: Mac <me@itsmemac.com>
Co-authored-by: Senaxx <michelbeld@gmail.com>
2026-10-26 05:32:02 +01:00
nmzik bfc377627a pipeline: create pipelines from GraphicsPipelineKey and shader modules 2026-10-25 02:20:44 +02:00
nmzik 8291cfeb04 shader: parse vertex metadata once when a shader is mapped 2026-10-24 05:44:46 +02:00
nmzik dbc7b8b2ff pipeline: look up draw programs and pipelines from the command buffer 2026-10-24 05:18:46 +02:00
Mr. Big Britches 0957f088ad shader: reflect HS patch constants and lower TES patch inputs through predicated addresses 2026-10-20 15:21:19 +02:00
Mr. Big Britches feed075a9f gpu: implement PA_CL_UCP user clip planes through draw push constants 2026-10-20 15:21:19 +02:00
0xcrstn fa8216c4d9 shader: size per-thread LDS emulation by the guest LDS allocation 2026-10-20 02:51:27 +02:00
shadowbeat070 57b161019d shader: honor front-face input format 2026-10-16 12:57:27 +02:00
nmzik f7226ca7dc graphics: emit PS5 register object and primitive IDs to RT7 2026-10-15 22:28:01 +02:00
nmzik bcf13e101e shader: validate texture mip ranges and channel selectors 2026-10-15 22:28:01 +02:00
nmzikandfxpw b4406b0467 graphics: render packed 11-11-10 UNorm targets with exact rounding
Co-authored-by: fxpw <fxpw@outlook.com>
2026-10-15 22:28:01 +02:00
nmzikandfxpw ceccd746d8 shader: resolve workgroup-selected descriptor prefixes from dispatch arguments
Co-authored-by: fxpw <fxpw@outlook.com>
2026-10-14 20:29:48 +02:00
nmzik bb5edbd490 shader: expose graphics compute queue fields to GETREG 2026-10-09 15:06:39 +00:00
nmzik b38b7454a6 Preserve vertex export locations for mixed pixel interpolation 2026-10-08 22:05:53 +04:00
Claxten 21a1346e27 graphics: route compact color exports through CB_SHADER_MASK 2026-10-07 21:17:35 +04:00
Claxten 3ba6ebae81 shader: initialize perspective sample barycentrics at SampleId 2026-10-07 20:44:46 +04:00
nmzikandÇağatay Güçlü 94e7d239dd gpu: fix zero-source alpha blending on swizzled targets
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
2026-10-05 02:24:51 +04:00
nmzik b0bbaef1eb gpu: store large compute shared memory in device buffers 2026-10-05 02:24:51 +04:00
nmzikandÇağatay Güçlü 0ee8800905 shader: read image descriptors indexed by workgroup
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
2026-10-05 02:24:51 +04:00
nmzikandÇağatay Güçlü 0bef3fc0d3 gpu: fix separate alpha blending on swizzled render targets
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
2026-10-05 02:24:51 +04:00
nmzik 11001c97f7 shader: add distinct mesh shader type 2026-10-02 00:51:15 +04:00
nmzikandEmK530 73615c31ff graphics: preserve logical alpha when blending reordered targets (PPSA02721)
Co-authored-by: EmK530 <admin@emk530.net>
2026-09-29 19:52:40 +04:00
nmzik 16b83a034c Shader: execute RDNA2 FP64 shadow arithmetic and log denorm limits
Shader: disable FP64 denorm preservation controls for now
2026-09-26 15:15:35 +04:00
nmzik 13fcb3a133 Refresh cached resources in one SRT walk 2026-09-23 15:41:02 +04:00
nmzik 476204cd4b Initialize native NGG vertex launch state and wave size 2026-09-22 11:11:36 +04:00
nmzik 6493674726 shader: dual-source blending (Vulkan) 2026-09-18 09:11:55 +04:00
nmzik 5dc644edb4 clean up graphics helpers 2026-09-17 20:35:36 +04:00
nmzik 7c9148dd47 Support triangle fans in PS5 geometry shaders
Keep the fan center across subgroups and reuse the existing index fetch.
2026-09-16 08:42:47 +04:00
nmzik 0d9e95d96a Fix centroid interpolation weights
PPSA03792
2026-09-15 19:51:30 +04:00
nmzik 968cf3c03f Use the correct pixel shader wave size 2026-09-14 20:29:20 +04:00
nmzik 7516068662 gpu: compile RDNA2 tessellation through native LS HS and TES stages 2026-09-14 06:58:32 +04:00
nmzik ef0155636a shader: support single and split NGG shaders for PPSA11142 2026-09-08 21:26:59 +04:00
nmzik 2b3993a595 shader: share emitter helpers 2026-09-08 21:26:59 +04:00
nmzik 1fd07c2c83 shader: assemble point inputs for merged geometry shaders 2026-09-07 05:04:15 +04:00
nmzikandshadowbeat070 3ab372ccec render: build indexed triangles for merged ES/GS shaders
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
2026-09-05 14:59:28 +04:00
nmzikandshadowbeat070 b96a30ed88 shader: keep fragment layer values under lane masks
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
2026-09-05 11:43:49 +04:00
3213934d42 shader: run merged geometry stages as mesh shaders
Co-authored-by: Brandon Strong <brandostrong@gmail.com>
Co-authored-by: fxpw <fxpw@outlook.com>
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
2026-09-05 08:32:23 +04:00
nmzik 98200fed19 shader: rework resource specialization and optimize pipeline caching 2026-09-03 03:04:17 +02:00
nmzik 0c4dfd565e renderer: emulate clip-disabled screen-space positions 2026-09-01 21:39:11 +04:00
nmzik af8aecfdde shader: remove recompiler error-string propagation 2026-08-31 05:31:41 +04:00
nmzik c167375fe1 shader: centralize program compilation and permutation caching 2026-08-27 13:37:46 +02:00
nmzik ffa69d48de shader: remove second IR layer 2026-08-26 08:49:39 +02:00
nmzik 3e25eb0998 Fix wave64 LDS synchronization on subgroup32 hosts 2026-08-23 00:46:37 +02:00
nmzik a2baaccc6e shader: fix auxiliary position exports 2026-08-22 02:58:35 +02:00
nmzikandSenaxx 5e64efce4f graphics: support RDNA2 custom pixel interpolation
Co-authored-by: Senaxx <Senaxx@users.noreply.github.com>
2026-08-21 23:33:40 +02:00
nmzik bad6726f5e Rewrite descriptor bindings and unify graphics push constants 2026-08-21 22:28:10 +02:00
nmzik 49ea1680f8 graphics: use per-invocation shader masks 2026-08-21 08:03:22 +02:00
Senaxx 56a15c2036 Implement RDNA2 per-invocation scratch memory 2026-08-21 03:32:47 +02:00
nmzik e7c8bcb3a4 recompiler: deduplication cleanup 2026-08-18 03:53:44 +02:00
nmzik 0f3540b1ff shader: unify stage input metadata 2026-08-18 03:53:44 +02:00