nmzik
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f1413569ce
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fix windows build
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2026-08-29 14:46:54 +04:00 |
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 nmzikandFerran
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1752f1382f
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graphical: add per-game Vulkan pipeline caching (driver-side improvements only for now)
Co-authored-by: Ferran <ferran.duarri@me.com>
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2026-08-29 12:28:48 +04:00 |
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nmzik
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c167375fe1
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shader: centralize program compilation and permutation caching
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2026-08-27 13:37:46 +02:00 |
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nmzik
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65871a53a6
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graphics: collapse redundant Vulkan and command buffer types
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2026-08-27 06:22:15 +02:00 |
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nmzik
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bad6726f5e
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Rewrite descriptor bindings and unify graphics push constants
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2026-08-21 22:28:10 +02:00 |
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nmzik
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8cfc9cd7a8
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renderer: execute attachmentless PS side-effect draws
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2026-08-18 14:03:36 +02:00 |
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Senaxx
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d7fd4a2864
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graphics: accept asymmetric Z clip state
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2026-08-18 03:53:42 +02:00 |
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nmzik
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30d57bed06
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graphics: honor primitive restart state
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2026-08-18 03:53:42 +02:00 |
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nmzik
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86a586025f
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renderer: expand rectangle lists with tessellation
Remove the legacy NGG rectangle workaround and its configuration toggle.
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2026-08-03 00:35:02 +02:00 |
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nmzik
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d8a4c83cc7
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format src and tests with clang-format
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2026-07-31 11:36:12 +02:00 |
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nmzik
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a6b61d7aa0
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refactor(graphics): split renderer and recompiler into focused modules
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2026-07-29 00:30:24 +02:00 |
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